Unity鼠标从屏幕空间(坐标)转换为世界空间(坐标)
Vector3 screenPos = Camera.main.WorldToScreenPoint(transform.position);
Vector3 mousePosOnScreen = Input.mousePosition;
mousePosOnScreen.z = screenPos.z;
Vector3 mousePosInWorld = Camera.main.ScreenToWorldPoint(mousePosOnScreen);
transform.position = mousePosInWorld;