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jq开发雷霆战机小游戏

时间:2019-09-14 17:03:03

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jq开发雷霆战机小游戏

这是我写的第二个jq小游戏了写了一个多星期,挺不容易的,写篇博客记录一下

游戏界面:

英雄机有能量条:能量条的积攒通过打爆敌机和打boss获得,能量条到达20%英雄机的弹孔可以升级为双管炮火弹孔,能量条到达100%可以升级为4管炮火弹孔

进度条过了30%boss1会出现,进度条过了70%boss2会出现。一共有两个boss。

按空格关闭背景音乐

按回车游戏暂停,也可以点击暂停按钮

击败boss有20点能量和1000得分

物资会随机出现

捡到蓝色物资是蓝色小水弹

捡到红色物资是紫色小火弹

捡到黄色物资是增加两架副手小飞机,持续时间5秒,时间可以累加

捡到红色心型物资是加10点血量

点击 获取雷霆战机素材

提取码是:euuc

<!DOCTYPE html><html><head lang="en"><meta charset="UTF-8"><title>雷霆战机</title></head><style>*{margin: 0px;padding: 0px;list-style-type: none}#container{width: 512px;height:768px;margin-left:32%;}#bj li:nth-of-type(1){position:absolute;width:512px;height:768px;background:url('fj/bj.jpg') no-repeat;left:32.1%;top:-765px;}#bj li:nth-of-type(2){position:absolute;width: 512px;height:768px;background:url('fj/bj.jpg') no-repeat;left: 32.1%;}/*敌机*/#enemyPlaneArray span,#Hero,#Hero span{border-radius: 50%;}/*英雄血条*/#health{border:solid #62ff10 5px;width: 60px;height:60px;position: absolute;left:3%; top: 22%;;border-radius:50%;text-align: center;}#health span{position: absolute;top: 32%;left: 20%;font-weight: bolder;font-size: 10px;}#health p{width: 250px;height: 20px;border:solid #29ff0a 5px;position: absolute;left: 100%;top: 27%;}#healthColor2{width: 260px;height: 25px;position: absolute;left: 100%;top: 27%;background-color: red; }/*能量条*/#score {border: solid 5px #18ff0e;width: 60px;height:60px;position:absolute;position: absolute;left:3%; top: 39%;border-radius:50%;text-align: center;}#score p{position: absolute;top: 32%;left:20%;font-weight: bolder;font-size: 10px;}#scoreDiv{width: 250px;height:20px;border:solid #29ff0a 5px;position: absolute;left: 100%;top: 27% ;}#scoreCount{height:100%;position: absolute; background-color: #05fff7}/*进度条*/#plan{border:solid #62ff10 5px;width: 60px;height:60px;position: absolute;left:3%; top: 56%;;border-radius:50%;text-align: center;}#plan span{position: absolute;top: 32%;left: 20%;font-weight: bolder;font-size: 13px;}#plan p{width: 250px;height: 20px;border:solid #29ff0a 5px;position: absolute;left: 100%;top: 27%;}#planColor2{height: 25px;position: absolute;left: 100%;top: 27%;background-color: #05fff7}/*得分*/#integral{width: 60px;height:20px;position: absolute;left:3%; top: 76%;;}#integral span{position: absolute;left: 15%;font-weight: bolder;font-size: 20px;}#integral p{width: 100px;height: 30px;font-weight: bolder;position: absolute;left:100%;top: 20%}/*boss血条*/#bossHealth{border:solid #62ff10 5px;width: 70px;height:70px;position: absolute;left:3%; top: 5%;;border-radius:50%;text-align: center;}#bossHealth span{position: absolute;top: 38%;left: 5%;font-weight: bolder;font-size: 10px;}#bossHealth p{width:250px;height: 20px;border:solid #29ff0a 5px;position: absolute;left: 100%;top: 27%;}#bossHealthColor2{width: 260px;height: 25px;position: absolute;left: 100%;top: 27%;background-color: #fff909; }/*警告*/#warn{position:absolute;top: 30%;left:42%;background-image: url("fj/warn.png");width: 225px;height: 148px;display: none;z-index: 1}/*暂停*/#pause{position:absolute;top:30%;left:82%;background: url("fj/pause.png") no-repeat;width: 76px;height: 62px;}#pause div{position:absolute;top:30%;left:-130%;font-weight: bolder;font-size: 20px;}/*游戏说明*/#explain{position:absolute;top:45%;left:75%;font-weight: bolder;font-size: 17px;width: 300px;height: 200px;}/*继续游戏*/#go{position: absolute;top: 30%;left: 82%;background: url("fj/go.png") no-repeat; background-size: 70%;width: 150px;height: 70px;display: none}/*遮罩层*/#shade{position:absolute;width: 100%;height:100%;left: 0;top: 0;background: #000;opacity: 0.5;display: none;z-index: 1;}#box{position: absolute;width: 250px;height: 120px;left:40%;top:38%;background-color: #dbdbe1;border-radius: 4px;border: 2px #dbdbe1 solid;display: none;z-index: 1;}#box h3{text-align:center;color: #000000}#gameScore{text-align: center;font-size: 20px;font-weight: bolder;margin-top: 15px;}#over{font-size: 15px;font-weight: bolder;margin-top: 10px;margin-left: 40px;}#over a{background-color: #dbdbe1;border:1px solid #000000;color: #000000;text-decoration:none; border-radius: 4px;margin-left: 25px;;}</style><body style="overflow: hidden ;"><div id="health"><span>生命值</span><p id="healthColor"><div id="healthColor2"></div></p></div><div id="score"><p>能量条</p><div id="scoreDiv"><div id="scoreCount"></div></div></div><div id="plan"><span>进度条</span><p id="planColor"><div id="planColor2"></div></p></div><div id="integral"><span>得分:</span><p id="integralCount"></p></div><div id="bossHealth"><span>boss生命值</span><p id="bossHealthColor"><div id="bossHealthColor2"></div></p></div><!--警告--><div id="warn"> </div><!--游戏暂停--><button id="pause" ><div>点击暂停</div></button><!--游戏继续--><div id="go"></div><div id="explain" >按空格关闭背景音乐<br/><hr/>按回车游戏暂停<br/><hr/>击败boss有20点能量和1000得分<br/><hr/>英雄能量条达到20%升级成双管炮火<br/><hr/>英雄能量条达到100%升级成4管炮火<br/><hr/>捡到蓝色物资是蓝色小水弹<br/><hr/>捡到红色物资是紫色小火弹<br/><hr/>捡到黄色物资是加两辆副手小飞机<br/><hr/>捡到红色心型物资是加10点血量<br/><hr/></div><!--遮罩层---><div id="shade"></div><!--游戏结束提示框--><div id="box"><h3>游戏结束</h3><hr/><div id="gameScore">游戏得分:</div><div id="over"><a href="#" id="yes">再来一把</a><a href="#">算了</a></div></div><div id="container"><!--背景图片--><div id="bj"><ul><li></li><li></li></ul></div><!--英雄机--><div id="Hero"></div><!--英雄副手--><div id="HeroChild"></div><!--英雄机子弹夹--><div id="cartridge"></div><!--敌机容器--><div id="enemyPlaneArray"></div><!--敌机子弹夹--><div id="PlaneBullet"></div><!--物资库--><div id="supplies"></div><!--boss容器--><div id="bossBox"></div><!--boss子弹容器--><div id="bossBullet"></div></div><div style="display: none"><audio id="bjMp3" autoplay loop ><source src="fj/music/bj.mp3" type="audio/mpeg" /></audio><audio id="scoreMp3"><source src="fj/music/score.mp3" type="audio/mpeg" /></audio><audio id="positiveMp3"><source src="fj/music/Positive.mp3" type="audio/mpeg" /></audio><audio id="warningMp3"><source src="fj/music/Warning.wav" type="audio/mpeg" /></audio></div></body><script src="js/jquery.min.js"></script><script type="text/javascript">window. function x(){//初始化工作var Hero = document.getElementById("Hero");//英雄机var container= document.getElementById("container");//主体var enemyPlaneArray=document.getElementById("enemyPlaneArray");//敌机var cartridge=document.getElementById("cartridge");//子弹容器var healthColor2=document.getElementById("healthColor2").offsetWidth;//英雄机血量宽度var healthColor=document.getElementById("healthColor").offsetWidth;//英雄机血量z固定总宽度var HeroChild=document.getElementById("HeroChild");//英雄副手库var bossBox=document.getElementById("bossBox");//boss容器var bossHealthColor2=document.getElementById("bossHealthColor2").offsetWidth;//boss血量宽度var bossBullet=document.getElementById("bossBullet");//boss子弹容器var PlaneBullet=document.getElementById("PlaneBullet");//敌机子弹容器var supplies=document.getElementById("supplies");//物资库var bulletSize=1; //英雄机子弹类型,初始化默认为类型1var HeroSize=1; //英雄飞机类型var HeroChildWhether=false;//是否启动副手飞机;默认不启用var bossHealthWhere=true;//是否boss死亡;默认为truevar HeroHealthWhere=false;//是否英雄死亡或暂停使用;默认为false,true为暂停var count=0;//能量条var iCount=0;//得分var bjMp3=document.getElementById("bjMp3");//背景音乐var scoreMp3=document.getElementById("scoreMp3");//捡到物资音效var positiveMp3=document.getElementById("positiveMp3");//警告音效var warningMp3=document.getElementById("warningMp3");//游戏结束音效var left= false;//左var right= false;//右var top = false;//上var bottom = false;//下setInterval(function(){if(HeroHealthWhere==false) {if(left){if( container.offsetLeft<Hero.offsetLeft) {Hero.style.left= Hero.offsetLeft-20+"px";}}else if(top){if(container.offsetTop<Hero.offsetTop){Hero.style.top = Hero.offsetTop-20+"px";}}else if(right){if(container.offsetWidth+container.offsetLeft>Hero.offsetLeft+Hero.offsetWidth){Hero.style.left= Hero.offsetLeft+20+"px";}}else if(bottom){//主机的top值+主机的高度小于外层父级div的高度才能移动if(Hero.offsetTop+Hero.offsetHeight<container.offsetHeight){Hero.style.top = Hero.offsetTop+20+"px";}}}},50);document.onkeydown= function(ev){//用户按下一个键盘按键时发生var ev = ev || event;var keyCode = ev.keyCode;switch(keyCode){case 37:left=true;break;case 38:top = true;break;case 39:right = true;break;case 40:bottom = true;break;case 13:HeroHealthWhere=true;//游戏暂停break;case 32:bjMp3.pause();//停止播放背景音乐break;}}document.onkeyup= function(ev){//当用户释放键盘按钮时var ev = ev || event;var keyCode = ev.keyCode;switch(keyCode){case 37:left = false;break;case 38:top = false;break;case 39:right = false;break;case 40:bottom = false;break;}}createHreo();//初始化创建英雄机function createHreo(){createFlyerStyle(Hero,"hore/hero1.png","80","95","48%","88%");}//英雄机的副手小飞机创建function createAssistant(){removeAssistant();//先清除副手小飞机if(HeroSize==1){//左边副手小飞机createFlyer("span","hore/hero1.png",30,25,Hero.offsetWidth-100,Hero.offsetHeight-50,Hero);//调用创建飞行物方法//右边副手小飞机createFlyer("span","hore/hero1.png",30,25,Hero.offsetWidth-10,Hero.offsetHeight-50,Hero);//调用创建飞行物方法}else {//左边副手小飞机createFlyer("span", "hore/hero1.png", 30, 25, Hero.offsetWidth - 105, Hero.offsetHeight - 20, Hero);//调用创建飞行物方法//右边副手小飞机createFlyer("span", "hore/hero1.png", 30, 25, Hero.offsetWidth - 5, Hero.offsetHeight - 20, Hero);//调用创建飞行物方法}}//英雄机的副手小飞机删除function removeAssistant(){var HeroPlane= $("#Hero span");HeroPlane.remove();}setInterval(assistantTime,1000);var assistantTimeCount=0;//英雄机的副手小飞机时间//检测小飞机的时间方法function assistantTime(){if(HeroChildWhether&&assistantTimeCount>0){assistantTimeCount--;if(assistantTimeCount==0){ //判断小飞机的时间是否到了HeroChildWhether=false;//不启用副手飞机子弹removeAssistant();//删除副手小飞机}}}//生成英雄机子弹function createZiDan(){var left=(Hero.offsetLeft+Hero.offsetWidth/2-10);var top=(Hero.offsetTop-Hero.offsetHeight/2);if(HeroHealthWhere==false){//判断英雄是否死亡或暂停;false未死亡//创建英雄主飞机子弹if(HeroSize==1){//1号英雄飞机createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left,top+10,cartridge);//调用创建飞行物方法}else if(HeroSize==2){//2号英雄飞机createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left-10,top,cartridge);//调用创建飞行物方法createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left+15,top,cartridge);//调用创建飞行物方法}else if(HeroSize==3){//3号英雄飞机createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left-10,top,cartridge);//调用创建飞行物方法createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left+15,top,cartridge);//调用创建飞行物方法createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left-30,top+20,cartridge);//调用创建飞行物方法createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left+30,top+20,cartridge);//调用创建飞行物方法}/*---------------------------------------副手小飞机子弹创建----------------------------------------*/if(HeroChildWhether){//判断是否启用副手小飞机的1号子弹if(HeroSize==1){//1号英雄飞机createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left-45,top+50,cartridge);//创建左边小飞机1号子弹createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left+50,top+50,cartridge);//创建右边小飞机1号子弹}else{//2号,3号英雄飞机createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left-48,top+50,cartridge);//创建左边小飞机1号子弹createFlyer("span","hore/bullet"+bulletSize+".png",20,50,left+55,top+50,cartridge);//创建右边小飞机1号子弹}}}}createZiDan();//初始化创建一颗英雄子弹setInterval(upMove,6);//定时子弹向上飞//英雄子弹向上飞function upMove(){if(HeroHealthWhere==false){//判断英雄机是否死亡或暂停var bullet=$("#cartridge span");//子弹bullet.css("top","-=30px");if (container.offsetTop>parseInt(bullet.offset().top+bullet.height())){bullet.remove();//删除一颗子弹createZiDan();//创建一颗子弹}}}createEnemyplane(5);//初始化敌机setInterval(downMove,10);//定时调用敌机向下飞setInterval(downBullet,10);//定时调用敌机子弹//生成敌机function createEnemyplane(num){if(HeroHealthWhere==false) {for (var i = 0; i < num; i++) {/*-------------------------创建敌机-------------------------------------*/var planeColorSize = Math.floor(Math.random() * 3) + 1;var planeTop = parseInt(Math.random() * 150);//随机敌机的高度var enemyPlane = document.createElement("span");enemyPlane.style.background = 'url(fj/foe/enemyPlane' + planeColorSize + '.png) no-repeat';enemyPlane.style.backgroundSize = "100%";// enemyPlane.style.border="solid 1px red";enemyPlane.style.width = "70px";enemyPlane.style.height = "55px";enemyPlane.style.position = "absolute";var ranDom = Math.floor(Math.random() * parseInt(container.offsetWidth - 80));var planeLeft = parseInt(container.offsetLeft + ranDom)enemyPlane.style.left = planeLeft + "px";enemyPlane.style.top = -planeTop + "px";enemyPlaneArray.appendChild(enemyPlane);//添加敌机添加到敌机容器/*----------------------创建敌机子弹--------------------------------*/if (planeColorSize == 1) {//敌机随机创建子弹var foeBullet = document.createElement("span");foeBullet.style.background = 'url(fj/foe/bullet2.png) no-repeat';foeBullet.style.backgroundSize = "100%";// foeBullet.style.border="solid 1px red";foeBullet.style.width = "9px";foeBullet.style.height = "12px";foeBullet.style.position = "absolute";foeBullet.style.transform = 'rotate(180deg)';//旋转180度让弹头向下foeBullet.style.left = (enemyPlane.offsetLeft + enemyPlane.offsetWidth / 2 - 5) + "px";foeBullet.style.top = (enemyPlane.offsetTop + enemyPlane.offsetHeight) + "px";PlaneBullet.appendChild(foeBullet);}}}}//敌机向下飞function downMove(){if(HeroHealthWhere==false) {var enemyPlane = $("#enemyPlaneArray span");//敌机enemyPlane.css("top", "+=2px");if (beyondBorder(enemyPlane, container)) {createEnemyplane(1);//超出边界就创建一架敌机}//调用超出边界方法}}//敌机子弹向下飞function downBullet(){if(HeroHealthWhere==false) {var bulletSpan = $("#PlaneBullet span");//敌机子弹bulletSpan.css("top", "+=3px");beyondBorder(bulletSpan, container);//调用超出边界方法}}setInterval( detection,10);//定时每10毫秒检测一遍//检查英雄子弹与敌机是否碰撞function detection(){if(HeroHealthWhere==false){var bullet=$("#cartridge span");//英雄子弹var enemyPlane=$("#enemyPlaneArray span");//敌机数组if(HeroArrayCrash(enemyPlane,bullet)){//调用敌人与英雄相碰方法// SheJiMp3.play(); //播放碰撞音效// bullet.remove();//英雄子弹删除scoreCount();//调用能量计分integralCount();//调用计算得分createZiDan();//创建一颗英雄子弹createEnemyplane(1);//创建一辆敌机}}}setInterval(BulletDetection,10);//检查敌机子弹与英雄机是否碰撞function BulletDetection(){if(HeroHealthWhere==false) {var bulletSpan = $("#PlaneBullet span");//敌机子弹var Hero = $("#Hero");//英雄机if (HeroCrash(bulletSpan, Hero)) {healthCount();//调用英雄扣血方法}}}setInterval( detectionPlane,10);//定时每10毫秒检测一遍//检查英雄机是否与敌机相碰function detectionPlane(){if(HeroHealthWhere==false) {var enemyPlane = $("#enemyPlaneArray span");//敌机var Hero = $("#Hero");//英雄机if (HeroCrash(enemyPlane, Hero)) {healthCount();//调用英雄扣血方法createEnemyplane(1);//调用创建敌机方法}}}var oneCargoWidth=33;//2号炮弹物资宽度var twoCargoWidth=35;//3号炮弹物资宽度var threeCargoWidth=45;//召唤副手物资宽度var fourCargoWidth=50;//加血物资宽度var sixCargoWidth=33;//创建物资补给function suppliesWay(){if (HeroHealthWhere == false) {var left = parseInt(container.offsetLeft + Math.floor(Math.random() * parseInt(container.offsetWidth - 50)));var top = Math.floor(Math.random() * -200); //随机一个200之内的高度var cargoSize = Math.floor(Math.random() * 4) + 1;//随机4种物资创建if (cargoSize == 1) {createFlyer("span", "cargo/cargo" + cargoSize + ".png", oneCargoWidth, 31, left, top, supplies);//2号激光} else if (cargoSize == 2) {createFlyer("span", "cargo/cargo" + cargoSize + ".png", twoCargoWidth, 32, left, top, supplies);//3号激光} else if (cargoSize == 3) {createFlyer("span", "cargo/cargo" + cargoSize + ".png", threeCargoWidth, 27, left, top, supplies);//召唤副手2个} else if (cargoSize == 4) {createFlyer("span", "cargo/cargo" + cargoSize + ".png", fourCargoWidth, 50, left, top, supplies);//加血10点}}}setInterval(suppliesDow,10);//定时调用物资向下飞检测//物资向下飞function suppliesDow() {if (HeroHealthWhere == false) {var suppliesSpan = $("#supplies span");suppliesSpan.css("top", "+=2px");beyondBorder(suppliesSpan, container);//调用超出边界方法//判断物资的宽度来分辨是那个物资//33是激光,35是激光导弹,45是召唤副手,50是加血var Hero = $("#Hero");//英雄机for (var i = 0; i < suppliesSpan.length; i++) {if (suppliesSpan.eq(i).offset().left + suppliesSpan.eq(i).width() > Hero.offset().left&& suppliesSpan.eq(i).offset().top + suppliesSpan.eq(i).height() > Hero.offset().top&& suppliesSpan.eq(i).offset().top < Hero.offset().top + Hero.height()&& suppliesSpan.eq(i).offset().left < Hero.offset().left + Hero.width()) {suppliesSpan.eq(i).remove();//删除物资scoreMp3.play();if (suppliesSpan.eq(i).width() == oneCargoWidth) {bulletSize = 1;//切换2号炮弹} else if (suppliesSpan.eq(i).width() == twoCargoWidth) {bulletSize = 2;//切换3号炮弹} else if (suppliesSpan.eq(i).width() == threeCargoWidth) {createAssistant();//调用创建副手飞机HeroChildWhether = true;//启用副手飞机子弹assistantTimeCount += 5;//加5秒副手飞机时间} else if (suppliesSpan.eq(i).width() == fourCargoWidth) {healthAdd();//调用补血包}}}}}var bossSize=1;//boss的类型;初始化默认为第一个//创建bossfunction createBoss(){if(HeroHealthWhere==false) {var bossLeft = container.offsetLeft + container.offsetWidth / 2 - 40;//boss的left值位置相对于最外层的盒子if (bossSize == 1) {createFlyerStyle(bossBox, "foe/boss" + bossSize + ".png", "149", "86", bossLeft + "px", "0px");} else if(bossSize==2){createFlyerStyle(bossBox, "foe/boss" + bossSize + ".png", "135", "131", bossLeft + "px", "0px")}}}setInterval(bossDow,20);//定时调用boss移动方法var direction=0;//boss方向//boss移动方法function bossDow(){if(HeroHealthWhere==false){var boss=$("#bossBox");//boss/*---------------------------------boss画三角形移动-----------------------------------*/if(boss.offset().left+boss.width()>container.offsetLeft+container.offsetWidth){//超出右边direction="+top";//往下移}else if(boss.offset().left<=container.offsetLeft){//超出左边direction="-top";//往上右移动}else if(boss.offset().top>container.offsetHeight/2-100){//超出底部direction="-left";//往左移动}else if(boss.offset().top<container.offsetTop){//超出顶部direction="+left";//往右下移动}var speed=3+Math.floor(Math.random()*3)+1;if(direction==0){//初始化往右下移动boss.css("left","+=3px")}if(direction=="-top"){//上右移动boss.css("top","-="+speed+"px");boss.css("left","+=2px");//1}if(direction=="+left"){//右下移boss.css("left","+="+speed+"px");boss.css("top","+=2px");//1}if(direction=="-left"){//左移boss.css("left","-="+speed+"px");//2}if(direction=="+top"){//下移boss.css("top","+="+speed+"px");boss.css("left","-=3px")//2}}}//创建boss子弹function createBossBullet() {if (HeroHealthWhere == false) {var boss = $("#bossBox");//bossvar bulletSize = Math.floor(Math.random() * 3) + 1;//随机炮弹类型if (bossHealthWhere == false) {if (bossSize == 1) {//boss1子弹类型var bulletLeft1 = boss.offset().left + 5;//第一颗子弹的left值var bulletLeft2 = boss.offset().left + 27;//第二颗子弹的left值var bulletLeft3 = boss.offset().left + 37;//第三颗子弹的left值var bulletLeft4 = boss.offset().left + 58;//第四颗子弹的left值var bulletLeft5 = boss.offset().left + 102;//第五颗子弹的left值var bulletLeft6 = boss.offset().left + 110;//第六颗子弹的left值var bulletLeft7 = boss.offset().left + 130;//第七颗子弹的left值var bulletTop1 = boss.offset().top + boss.height() - 30;var bulletTop2 = boss.offset().top + boss.height() - 20;createFlyer("span", "foe/bossbullet" + bulletSize + ".png", 12, 12, bulletLeft1, bulletTop1, bossBullet);createFlyer("span", "foe/bossbullet" + bulletSize + ".png", 12, 12, bulletLeft2, bulletTop2, bossBullet);createFlyer("span", "foe/bossbullet" + bulletSize + ".png", 12, 12, bulletLeft3, bulletTop1, bossBullet);createFlyer("span", "foe/bossbulletx" + bulletSize + ".png", 36, 30, bulletLeft4, bulletTop1, bossBullet);//boss1中间的炮弹createFlyer("span", "foe/bossbullet" + bulletSize + ".png", 12, 12, bulletLeft5, bulletTop1, bossBullet);createFlyer("span", "foe/bossbullet" + bulletSize + ".png", 12, 12, bulletLeft6, bulletTop2, bossBullet);createFlyer("span", "foe/bossbullet" + bulletSize + ".png", 12, 12, bulletLeft7, bulletTop1, bossBullet);} else if (bossSize == 2) {//boss2的子弹类型var bulletLeft1 = boss.offset().left - 10;var bulletLeft2 = boss.offset().left + 15;var bulletLeft3 = boss.offset().left + 47var bulletLeft4 = boss.offset().left + 115var bulletLeft5 = boss.offset().left + 130;var bulletTop1 = boss.offset().top + boss.height() - 10;var bulletTop2 = boss.offset().top + boss.height() - 30;createFlyer("span", "foe/bossbulletx" + bulletSize + ".png", 20, 20, bulletLeft1, bulletTop2, bossBullet);createFlyer("span", "foe/bossbulletx" + bulletSize + ".png", 20, 20, bulletLeft2, bulletTop1, bossBullet);createFlyer("span", "foe/bossbulletx" + bulletSize + ".png", 50, 50, bulletLeft3, bulletTop1, bossBullet);createFlyer("span", "foe/bossbulletx" + bulletSize + ".png", 20, 20, bulletLeft4, bulletTop1, bossBullet);createFlyer("span", "foe/bossbulletx" + bulletSize + ".png", 20, 20, bulletLeft5, bulletTop2, bossBullet);}}}}var bossBulletCount=0;setInterval(bossBulletDow,5);//boss子弹往下移动function bossBulletDow() {if(HeroHealthWhere==false) {var Bullets = $("#bossBullet span");//bossBullets.css("top", "+=3px");if (beyondBorder(Bullets, container)) {bossBullteRebirth();}}}//boss子弹重生function bossBullteRebirth() {if (HeroHealthWhere == false) {bossBulletCount++;if (bossSize == 1) {//1号bossif (bossBulletCount == 7) {createBossBullet();bossBulletCount = 0;}} else if (bossSize == 2) {//2号bossif (bossBulletCount == 5) {createBossBullet();bossBulletCount = 0;}}}}setInterval(bossBulletDetection,10);//boss子弹碰撞英雄机function bossBulletDetection(){if(HeroHealthWhere==false) {var bossBulletSpan = $("#bossBullet span");var Hero = $("#Hero");//英雄机if (bossHealthWhere == false) {//boss未死亡if (HeroCrash(bossBulletSpan, Hero)) {healthCount();bossBullteRebirth();}}}}setInterval(HeroBulletDetectionBoss,10);//定时调用检测英雄子弹相撞boss//检测英雄子弹相撞bossfunction HeroBulletDetectionBoss(){if(HeroHealthWhere==false) {var HeroBullte = $("#cartridge span")var boss = $("#bossBox")if (bossHealthWhere == false) {//boss未死亡if (HeroCrash(HeroBullte, boss)) {createZiDan();bossHealth();}}}}setInterval(HeroDetectionBoss,10);//英雄机与boss相撞function HeroDetectionBoss(){if(HeroHealthWhere==false) {var boss = $("#bossBox")var hero = $("#Hero");//英雄机if (bossHealthWhere == false) {//boss未死亡if (HeroCrashBoss(hero, boss)) {healthCount();//调用扣取英雄血量方法}}}}//设置飞行物样式方法function createFlyerStyle(create,backgroundImage,width,height,left,top){create.style.background='url(fj/'+backgroundImage+') no-repeat';create.style.backgroundSize="100%";create.style.width=width+"px";create.style.height=height+"px";create.style.position="absolute";create.style.left=left;create.style.top=top;}//创建飞行物方法function createFlyer(span,backgroundImage,width,height,left,top,box){var create=document.createElement(span);//创建一个标签create.style.background='url(fj/'+backgroundImage+') no-repeat';create.style.backgroundSize="100%";create.style.width=width+"px";create.style.height=height+"px";create.style.position="absolute";create.style.left=left+"px";create.style.top=top+"px";//create.style.border="solid 1px red";box.appendChild(create);//将创建好的span添加到传进来的指定位置}//boss与英雄机相撞检测方法function HeroCrashBoss(hero,boss){if(hero.offset().left+hero.offset().width()>boss.offset().left&& hero.offset().left<boss.offset().left+boss.offset().width()&& boss.offset().top+boss.offset().height()>hero.offset().top&& boss.offset().top<hero.offset().top+hero.offset().height()){return true;}}//敌人与英雄机碰撞检测方法:相碰返回truefunction HeroCrash(foeArr,hoerName){for(var i=0;i<foeArr.length;i++){if (foeArr.eq(i).offset().left + foeArr.eq(i).width() > hoerName.offset().left&& foeArr.eq(i).offset().top + foeArr.eq(i).height() > hoerName.offset().top&& foeArr.eq(i).offset().top < hoerName.offset().top + hoerName.height()&& foeArr.eq(i).offset().left < hoerName.offset().left + hoerName.width()) {foeArr.eq(i).remove();//删除敌机return true;}}}//敌人数组与英雄数组碰撞检测方法:相碰返回truefunction HeroArrayCrash(foeArr,heroName){for(var i=0;i<heroName.length;i++){for(var j=0;j<foeArr.length;j++){if (foeArr.eq(j).offset().left + foeArr.eq(j).width() > heroName.eq(i).offset().left&& foeArr.eq(j).offset().top + foeArr.eq(j).height() > heroName.eq(i).offset().top&& foeArr.eq(j).offset().top < heroName.eq(i).offset().top + heroName.eq(i).height()&& foeArr.eq(j).offset().left < heroName.eq(i).offset().left + heroName.eq(i).width()) {foeArr.eq(j).remove();//删除敌机heroName.eq(i).remove();//删除子弹return true;}}}}//飞行物超出边界删除方法:相碰返回truefunction beyondBorder(flyer,box){for(var i=0;i<flyer.length;i++){if(flyer.eq(i).offset().top+flyer.eq(i).height()>box.offsetHeight){flyer.eq(i).remove();return true;}}}//计算分数function integralCount(){iCount+=10;var intCount= $("#integralCount");intCount.text(iCount+"分");}//计算能量条function scoreCount(){count+=0.2;var scoreDivs=document.getElementById("scoreDiv").offsetWidth-10;var score= document.getElementById("scoreCount");if(count>parseInt(scoreDivs/5)){//判断能量达到HeroSize=2;//子弹类型切换,因为1号飞机的尺寸跟2号,3号不一样,子弹的轨道会不一样HeroEvolution(2);//英雄飞机1号进化到2号}if(scoreDivs>count){score.style.backgroundColor = "#13FAFF";score.style.width=parseInt(count)+'px';}else{score.style.width=parseInt(scoreDivs)+'px';//能量条满后切换到3号飞机HeroSize=3;HeroEvolution(3);//切换到3号飞机}}//英雄机进化方法:根据传进来的num切换英雄飞机型号function HeroEvolution(num){Hero.style.background='url(fj/hore/hero'+num+'.png) no-repeat';Hero.style.backgroundSize="100%";Hero.style.width="80px";Hero.style.height="70px";// Hero.style.border="solid 1px red";}//计算扣取英雄机血量function healthCount(){var health=document.getElementById("healthColor2");if(healthColor2>=2){healthColor2-=2;health.style.width=parseInt(healthColor2)+'px';$("#Hero").fadeOut(500).fadeIn(500);}else{health.style.width=parseInt(0)+'px';$("#Hero").hide();showShade();//调用显示遮罩HeroHealthWhere=true;}}//英雄机的补血包function healthAdd(){var health=document.getElementById("healthColor2");if(healthColor2<healthColor-10){healthColor2+=10;health.style.width=parseInt(healthColor2)+'px';}else{health.style.width=parseInt(healthColor)+'px';}}//扣取boss血量function bossHealth(){var bossHealth=document.getElementById("bossHealthColor2");if(bossHealthColor2>=0.2){bossHealthColor2-=0.2;bossHealth.style.width=parseInt(bossHealthColor2)+'px';}else{bossHealth.style.width=parseInt(0)+'px';bossHealthWhere=true;//设置boss为死亡$("#bossBox").hide();iCount+=1000;//得分加1000分count+=20;//加100点能量值if(bossSize==2){showShade();//调用显示遮罩HeroHealthWhere=true;//游戏暂停}}}var playtime=0;//游戏时间setInterval(planCount,1000);//游戏进度function planCount(){if( HeroHealthWhere==false) {playtime += 1;var suji = Math.floor(Math.random() * 10) + 1var planColor = document.getElementById("planColor").offsetWidth;//游戏进度父级divvar planColor2 = document.getElementById("planColor2");//游戏进度if (playtime < planColor) {//判断游戏进度条是否超出if (suji == 5) {suppliesWay();//降落物资}planColor2.style.width = parseInt(playtime) + 'px';//加载进度条bossOut(playtime, planColor);}}else{bjMp3.pause();//暂停播放背景音乐$("#pause").hide();//隐藏暂停按钮$("#go").show();//显示继续游戏按钮}}function bossOut(playtime,planColor){if(HeroHealthWhere==false) {/*--------------------boss1出现-----------------------*/if (playtime == planColor * 0.3-4) {warningMp3.play();//播放警告音效//显示危险警告警告;比boss出现前4秒显示$("#warn").fadeOut(500).fadeIn(500).fadeOut(500).fadeIn(500).fadeOut(500).fadeIn(500).fadeOut(500);}if (playtime == planColor * 0.3) {bossHealthWhere=false;createBoss();createBossBullet();//创建一颗boss子弹}/*--------------------boss2出现-----------------------*/if (playtime == planColor * 0.7 - 4) {warningMp3.play();//播放警告音效//显示危险警告警告;比boss出现前4秒显示$("#warn").fadeOut(500).fadeIn(500).fadeOut(500).fadeIn(500).fadeOut(500).fadeIn(500).fadeOut(500);}if (playtime == planColor * 0.7) {$("#bossBox").show();//显示bossvar bossHealth=document.getElementById("bossHealthColor").offsetWidth;//重新获取外层div宽度bossHealthColor2=bossHealth;//重新赋值血量长度bossSize = 2;//设置为创建boss2bossHealthWhere=false;createBoss();createBossBullet();//创建一颗boss子弹}}}//显示遮罩层function showShade(){positiveMp3.play();//播放游戏结束音效$("#shade").show();$("#box").show();var intCount= $("#integralCount");//得分$("#gameScore").text("游戏得分:"+intCount.text())}//隐藏遮罩层function hideShade(){$("#shade").hide();$("#box").hide();}$("#yes").click( function (){hideShade();window.location.reload();//重新加载浏览器})//游戏暂停$("#pause").click(function(){$("#pause").hide();//隐藏暂停按钮$("#go").show();//显示继续游戏按钮HeroHealthWhere=true;})//游戏继续$("#go").click( function(){bjMp3.play();$("#pause").show();//显示暂停按钮$("#go").hide();//隐藏继续游戏按钮HeroHealthWhere=false;})setInterval(LiDow,1);//定时调用背景图片//背景图片function LiDow() {if (HeroHealthWhere == false) {//第一张背景图片向下移动$("#bj li").eq(1).animate({top: '+=1px'}, 5,function () {var li= $(this);if (li.offset().top >= 768) {li.css("top", "-=1530px");}});//第二张背景图片向下移动$("#bj li").eq(0).animate({top: '+=1px'}, 5,function () {var li2 = $(this);if (li2.offset().top >= 768) {li2.css("top", "-=1530px");}});}}}</script></html>

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