// 远程加载
var animNode = new cc.Node();animNode.name = 'animNode';animNode.parent = cc.find('Canvas');var dragonDisplay = animNode.addComponent(dragonBones.ArmatureDisplay);var image = 'http://127.0.0.1:5500/assets/resources/Monster/monsterbone001_0_tex.png';var ske = 'http://127.0.0.1:5500/assets/resources/Monster/monsterbone001_0_ske.json';var atlas = 'http://127.0.0.1:5500/assets/resources/Monster/monsterbone001_0_tex.json';cc.loader.load(image, (error, texture) => {cc.loader.load({ url: atlas, type: 'txt' }, (error, atlasJson) => {cc.loader.load({ url: ske, type: 'txt' }, (error, dragonBonesJson) => {var atlas = new dragonBones.DragonBonesAtlasAsset();atlas.atlasJson = atlasJson;atlas.texture = texture;var asset = new dragonBones.DragonBonesAsset();asset.dragonBonesJson = dragonBonesJson;dragonDisplay.dragonAtlasAsset = atlas;dragonDisplay.dragonAsset = asset;dragonDisplay.armatureName = 'armatureName';dragonDisplay.playAnimation('walk', 0);});});});
// 加载动画
Config.loadAni = function(armatureDisPlay,name,armatureName,callfunc){
armatureDisPlay.dragonAtlasAsset = null;
armatureDisPlay.dragonAsset = null;
armatureDisPlay.armatureName = "";
var dbUrl_ske = 'ani/' + name + '_ske';
var dbUrl_tex = 'ani/' + name + '_tex';
cc.loader.loadRes(dbUrl_tex,dragonBones.DragonBonesAtlasAsset,function(err,atlasasset){
armatureDisPlay.dragonAtlasAsset = atlasasset;
cc.loader.loadRes(dbUrl_ske,dragonBones.DragonBonesAsset,function(err,asset){
// '_armatureName'是做龙骨骨骼时里面设置的名字而不是龙骨文件的名字,这个因该都懂的吧。
armatureDisPlay.dragonAsset = asset;
armatureDisPlay.armatureName = armatureName || "Armature";
if (callfunc) {
callfunc()
}
});
});
}