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如何用Python Tkinter实现剪刀石头布小游戏?

时间:2019-08-30 11:10:25

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如何用Python Tkinter实现剪刀石头布小游戏?

编写剪刀石头布游戏

让我们使用Python 3和Tkinter开发相同的游戏。我们可以将游戏命名为Rock-Paper-Scissors-Lizard-Spock

规则和玩法

Rock crushes ScissorsRock crushes LizardPaper covers RockPaper disproves SpockScissors cuts PaperScissors decapitates LizardLizard poisons SpockLizard eats paperSpock smashes ScissorsSpock vaporizes RockTwo same objects is a draw

程序演练

当用户运行程序时,他们必须单击五个可用对象之一:

RockPaperScissorsLizardSpock

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当用户选择一个对象时,我们的程序将随机选择一个对象。然后,它将通过一组规则来声明用户是赢,输还是画游戏。结果将显示在应用程序的第二行。

当用户按下任何按钮时,游戏将重新开始。如果用户想要关闭游戏,则可以按关闭按钮。在游戏开始时,我们具有用于特定对象的手形符号。现在,当用户选择一个对象时,它将转换为图形图像。我们的程序还选择了一个对象,它将显示所选对象的图形图像。

用Python实现(10个步骤)

现在我们已经有了剪刀石头布游戏的意义,让我们逐步介绍Python的过程。

1.导入所需的库

#Import the required libraries :from tkinter import *import randomimport simpleaudio as sa复制代码

tkinter:在我们的应用程序中添加小部件random:生成一个随机数simpleaudio:播放声音文件

2.创建tkinter主窗口

root = Tk()root.configure(bg="#000000")root.geometry('+0+0')root.iconbitmap("Game.ico")root.title("Rock-Paper-Scissor-Lizard-Spock")root.resizable(width=False,height=False)复制代码

root = Tk( ):用于初始化我们的tkinter模块。root.configure( ):我们使用它来指定应用程序的背景色。在我们的情况下,背景颜色为黑色。root.geometry( ):我们使用它来指定我们的应用程序窗口将在哪个位置打开。它将在左上角打开。root.iconbitmap( ):我们使用它来设置应用程序窗口标题栏中的图标。此功能仅接受.ico文件。root.title( ):我们使用它来设置应用程序的标题。root.resizable( ):在这里我们使用它来防止用户调整主窗口的大小。

3.导入声音文件

#To play sound files : start = sa.WaveObject.from_wave_file("Start.wav")Win = sa.WaveObject.from_wave_file("Win.wav")Lose = sa.WaveObject.from_wave_file("Lose.wav")Draw = sa.WaveObject.from_wave_file("Draw.wav")start.play()复制代码

现在,我们将使用一些将在各种事件中播放的声音文件。当我们的程序启动时,它将播放开始文件。当用户赢得游戏,输掉游戏或绘制游戏时,我们将播放其他三个文件。

需要注意的一件事是它仅接受.wav文件。首先,我们需要将声音文件加载到对象中。然后我们可以.play( )在需要时使用方法播放它。

4.为我们的应用程序加载图像

我们将在应用程序中使用各种图像。要首先使用这些图像,我们需要加载这些图像。在这里,我们将使用PhotoImage类加载图像。

#Hand images :rockHandPhoto = PhotoImage(file="Rock_1.png")paperHandPhoto = PhotoImage(file="Paper_1.png")scissorHandPhoto = PhotoImage(file="Scissor_1.png")lizardHandPhoto = PhotoImage(file="Lizard_1.png")spockHandPhoto = PhotoImage(file="Spock_1.png")#Graphical images :rockPhoto = PhotoImage(file="Rock_P.png")paperPhoto = PhotoImage(file="Paper_P.png")scissorPhoto = PhotoImage(file="Scissor_P.png")lizardPhoto = PhotoImage(file="Lizard_P.png")spockPhoto = PhotoImage(file="Spock_P.png")#Decision image :decisionPhoto = PhotoImage(file="Decision_Final.png")#Result images :winPhoto = PhotoImage(file="G_WIN.png")losePhoto = PhotoImage(file="G_LOST.png")tiePhoto = PhotoImage(file="G_DRAW.png")复制代码

首先,我们为物体准备了手部图像。游戏开始时将向用户显示所有五个图像。用户必须从那些图像中选择一个对象。

用户单击图像后,我们的程序将向我们显示该对象的图形图像。必须选择一个对象,我们的程序也将选择一个对象。我们的程序将仅显示这两个图形图像,然后其余图像将消失。

现在,我们显示一个简单的决策图像,当结果可用时,它将更改其图像。我们的结果有不同的图像。

如果用户获胜如果用户输了如果有平局

5.添加Tkinter小部件

#Initialize the button variables :rockHandButton = " "paperHandButton = " "scissorHandButton = " "lizardHandButton= " "spockHandButton = " "#Create the result button :resultButton = Button(root,image=decisionPhoto)#Set the variable to Trueclick = True复制代码

初始化五个按钮的变量。在这里,我们创建了结果按钮,它将向我们显示最终结果。我们将click变量设置为True,以便我们的程序继续运行直到将其设置为False。在接下来的几点中,我们将看到更多有关此的内容。

6. Play( )功能

def play():global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton#Set images and commands for buttons :rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))#Place the buttons on window :rockHandButton.grid(row=0,column=0)paperHandButton.grid(row=0,column=1)scissorHandButton.grid(row=0,column=2)lizardHandButton.grid(row=0,column=3)spockHandButton.grid(row=0,column=4)#Add space :root.grid_rowconfigure(1, minsize=50) #Place result button on window : resultButton.grid(row=2,column=0,columnspan=5)复制代码

在这里,我们为对象创建按钮。我们将为按钮设置图像,当按下按钮时,它将youPick( )与单击的对象的字符串名称一起起作用。

然后,使用该.grid( )方法将按钮排列在主窗口上。在这里,我们在的第一行添加一个空格.grid_rowconfigure( )。然后,将结果按钮放在第二行。我们正在使用columnspan结果按钮居中。

7.轮到计算机了

我们的计算机将随机选择五个可用对象之一,并为此返回一个字符串值。

def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice复制代码

8.主要功能: youPick( )

在此功能中,我们的程序将显示所选对象的图形图像。它将删除其余的对象。它还将应用一组规则来生成结果。

def youPick(yourChoice):global clickcompPick = computerPick()if click==True:复制代码

我们将计算机的选择存储在compPick变量中。我们将使用它来确定结果。

用户选择Rock:

如果用户选择Rock,则使用此代码块。play( )函数中的命令沿字符串发送,该字符串代表用户选择的对象。我们将其存储在yourChoice变量中。现在,计算机有五种可能性。

现在我们必须为每个规则制定规则。现在注意,当用户和计算机选择一个对象时,不允许他们对其进行更改。因此,我们将click变量更改为False。

现在,由于用户已选择,Rock我们希望我们的第一张图像变成岩石的图形图像。现在,如果计算机选择Rock,那么我们希望我们的第二张图像变成图形图像。要更改按钮的图像,我们使用.configure( )方法。

我们希望其余三个图像消失。为了使它们消失,我们使用.grid_forget( )。它还将播放绘图音频。现在,我们为其余对象开发类似的规则。

def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice复制代码

用户选择纸张:

请参阅上面的规则,以了解用户选择“纸张”时的规则。查看下面的代码,该代码遵循与Rock相同的规则。

elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False复制代码

用户选择剪刀:

请从上方查看规则,以了解用户选择剪刀时的规则。查看下面的代码,该代码遵循与Rock and Paper相同的规则。

elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False复制代码

用户选择"Lizard"

请从上方查看规则,以了解用户选择蜥蜴的规则。查看下面的代码,该代码遵循与其他代码相同的规则。

elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False复制代码

用户选择Spock:

请从上方查看规则,以了解用户选择Spock的规则。查看下面的代码,该代码遵循与其他代码相同的规则。

elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False复制代码

9.再玩一次

得到结果后,如果要再次播放,只需单击任何按钮。它将转换为原始的手部图像。现在,我们必须取回那些消失的图像。我们将click变量的值设置为True。然后,我们将播放开始声音文件,以便在用户进入新游戏时将播放音频。

else:#To reset the game :if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":rockHandButton.configure(image=rockHandPhoto)paperHandButton.configure(image=paperHandPhoto)scissorHandButton.configure(image=scissorHandPhoto)lizardHandButton.configure(image=lizardHandPhoto)spockHandButton.configure(image=spockHandPhoto)resultButton.configure(image=decisionPhoto)#Get back the deleted buttons :scissorHandButton.grid(row=0,column=2)lizardHandButton.grid(row=0,column=3)spockHandButton.grid(row=0,column=4)#Set click = True :click=True#Play the sound file :start.play()复制代码

10.调用函数

现在我们调用play函数,它将在内部处理其余函数。要关闭该应用程序,请按标题栏上的关闭按钮。

#Calling the play function :play()#Enter the main loop :root.mainloop()复制代码

放在一起

查看此Python Tkinter游戏的完整代码。

#Import the required libraries :from tkinter import *import randomimport simpleaudio as saroot = Tk()root.configure(bg="#000000")root.geometry('+0+0')root.iconbitmap("Game.ico")root.title("Rock-Paper-Scissor-Lizard-Spock")root.resizable(width=False,height=False)#To play sound files : start = sa.WaveObject.from_wave_file("Start.wav")Win = sa.WaveObject.from_wave_file("Win.wav")Lose = sa.WaveObject.from_wave_file("Lose.wav")Draw = sa.WaveObject.from_wave_file("Draw.wav")start.play()#Hand images :rockHandPhoto = PhotoImage(file="Rock_1.png")paperHandPhoto = PhotoImage(file="Paper_1.png")scissorHandPhoto = PhotoImage(file="Scissor_1.png")lizardHandPhoto = PhotoImage(file="Lizard_1.png")spockHandPhoto = PhotoImage(file="Spock_1.png")#Graphical images :rockPhoto = PhotoImage(file="Rock_P.png")paperPhoto = PhotoImage(file="Paper_P.png")scissorPhoto = PhotoImage(file="Scissor_P.png")lizardPhoto = PhotoImage(file="Lizard_P.png")spockPhoto = PhotoImage(file="Spock_P.png")#Decision image :decisionPhoto = PhotoImage(file="Decision_Final.png")#Result images :winPhoto = PhotoImage(file="G_WIN.png")losePhoto = PhotoImage(file="G_LOST.png")tiePhoto = PhotoImage(file="G_DRAW.png")#Initialize the button variables :rockHandButton = " "paperHandButton = " "scissorHandButton = " "lizardHandButton= " "spockHandButton = " "#Create the result button :resultButton = Button(root,image=decisionPhoto)#Set the variable to Trueclick = Truedef play():global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton#Set images and commands for buttons :rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))#Place the buttons on window :rockHandButton.grid(row=0,column=0)paperHandButton.grid(row=0,column=1)scissorHandButton.grid(row=0,column=2)lizardHandButton.grid(row=0,column=3)spockHandButton.grid(row=0,column=4)#Add space :root.grid_rowconfigure(1, minsize=50) #Place result button on window : resultButton.grid(row=2,column=0,columnspan=5)def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choicedef youPick(yourChoice):global clickcompPick = computerPick()if click==True:if yourChoice == "Rock":rockHandButton.configure(image=rockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)scissorHandButton.grid_forget()resultButton.configure(image=losePhoto)lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)scissorHandButton.grid_forget()resultButton.configure(image=winPhoto)lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)scissorHandButton.grid_forget()resultButton.configure(image=winPhoto)lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)scissorHandButton.grid_forget()resultButton.configure(image=losePhoto)lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:#To reset the game :if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":rockHandButton.configure(image=rockHandPhoto)paperHandButton.configure(image=paperHandPhoto)scissorHandButton.configure(image=scissorHandPhoto)lizardHandButton.configure(image=lizardHandPhoto)spockHandButton.configure(image=spockHandPhoto)resultButton.configure(image=decisionPhoto)#Get back the deleted buttons :scissorHandButton.grid(row=0,column=2)lizardHandButton.grid(row=0,column=3)spockHandButton.grid(row=0,column=4)#Set click = True :click=True#Play the sound file :start.play()#Calling the play function :play()#Enter the main loop :root.mainloop()

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