1200字范文,内容丰富有趣,写作的好帮手!
1200字范文 > 简单连连看游戏源码

简单连连看游戏源码

时间:2023-11-24 06:21:16

相关推荐

简单连连看游戏源码

网上下的源码,花了一天时间读懂了,加了些注释。在这里留个爪痕。。(怕以后忘记。。)

Activity:

package com.tyj.onepiece;

import android.app.Activity;

import android.util.AttributeSet;

import android.app.AlertDialog;

import android.content.DialogInterface;

import android.os.Bundle;

import android.os.Handler;

import android.os.Message;

import android.view.Menu;

import android.view.MenuItem;

import android.widget.ProgressBar;

import android.widget.TextView;

public class OnePieceGame extends Activity {

/** Called when the activity is first created. */

private ProgressBar pb;

private TextView show_RemainTime;

private CtrlView cv;

public static final int START_ID = Menu.FIRST;

public static final int REARRARY_ID = Menu.FIRST + 1;

public static final int END_ID = REARRARY_ID + 1;

private int dormant = 1000;

private boolean isCancel=true;

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

findViews();

mRedrawHandler.sleep(dormant);

}

private RefreshHandler mRedrawHandler = new RefreshHandler();

class RefreshHandler extends Handler {

@Override

public void handleMessage(Message msg) {

if(isCancel){

run();

}else{}

}

public void sleep(long delayMillis) {

this.removeMessages(0);// 移除信息队列中最顶部的信息(从顶部取出信息)

sendMessageDelayed(obtainMessage(0), delayMillis);// 获得顶部信息并延时发送

}

};

public void run() {

if (cv.PROCESS_VALUE > 0 && cv.much != 0) {

cv.PROCESS_VALUE--;

pb.setProgress(cv.PROCESS_VALUE);

show_RemainTime.setText(String.valueOf(cv.PROCESS_VALUE));

mRedrawHandler.sleep(dormant);

} else if (cv.PROCESS_VALUE == 0 && cv.much != 0) {

cv.setEnabled(false);

dialogForFail().show();

} else if (cv.PROCESS_VALUE != 0 && cv.much == 0) {

cv.setEnabled(false);

dialogForSucceed().show();

}

}

private void findViews() {

pb = (ProgressBar) findViewById(R.id.pb);

show_RemainTime = (TextView) findViewById(R.id.show_remainTime);

cv = (CtrlView) findViewById(R.id.cv);

pb.setMax(cv.GAMETIME);

pb.incrementProgressBy(-1);

pb.setProgress(cv.PROCESS_VALUE);

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

// TODO Auto-generated method stub

menu.add(0, START_ID, 0, R.string.newgame);

menu.add(0, REARRARY_ID, 0, R.string.rearrage);

menu.add(0, END_ID, 0, R.string.exit);

return super.onCreateOptionsMenu(menu);

}

@Override

public boolean onOptionsItemSelected(MenuItem item) {

switch (item.getItemId()) {

case START_ID:

newPlay();

break;

case REARRARY_ID:

cv.rearrange();

cv.PROCESS_VALUE = cv.PROCESS_VALUE - 5;

pb.setProgress(cv.PROCESS_VALUE);

break;

case END_ID:

isCancel=false;

finish();

break;

default:

break;

}

return super.onOptionsItemSelected(item);

}

@Override

protected void onStop() {

isCancel=false;

pb = null;

cv = null;

super.onStop();

}

@Override

protected void onDestroy(){

isCancel=false;

super.onDestroy();

}

@Override

protected void onStart(){

isCancel=false;

newPlay();

isCancel=true;

super.onStart();

}

// @Override

// protected void onRestart(){

// cv.reset();

// super.onRestart();

// }

//

public void newPlay() {

cv.reset();

pb.setProgress(cv.GAMETIME);

cv.PROCESS_VALUE = cv.GAMETIME;

mRedrawHandler.sleep(dormant);

cv.setEnabled(true);

}

public AlertDialog dialogForSucceed() {

AlertDialog.Builder builder = new AlertDialog.Builder(this);

builder.setIcon(R.drawable.icon).setMessage(R.string.succeedInfo)

.setPositiveButton(R.string.next,

new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog,

int which) {

// TODO Auto-generated method stub

dormant = dormant - 300;

newPlay();

}

}).setNeutralButton(R.string.again_challenge,

new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog,

int which) {

// TODO Auto-generated method stub

newPlay();

}

});

return builder.create();

}

public AlertDialog dialogForFail() {

AlertDialog.Builder builder = new AlertDialog.Builder(this);

builder.setIcon(R.drawable.icon).setMessage(R.string.failInfo)

.setPositiveButton(R.string.again_challenge,

new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog,

int which) {

// TODO Auto-generated method stub

newPlay();

}

}).setNegativeButton(R.string.exit,

new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog,

int which) {

// TODO Auto-generated method stub

isCancel=false;

finish();

}

});

return builder.create();

}

}

main.xml

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="/apk/res/android"

android:orientation="vertical" android:layout_width="fill_parent"

android:layout_height="fill_parent">

<TableLayout xmlns:android="/apk/res/android"

android:layout_width="fill_parent" android:layout_height="wrap_content">

<TableRow>

<ProgressBar android:id="@+id/pb" android:layout_width="fill_parent"

android:layout_height="wrap_content" style="?android:attr/progressBarStyleHorizontal"

android:layout_weight="9"/>

<TextView android:layout_height="wrap_content" android:layout_width="wrap_content"

android:text="@string/remain_time" android:layout_weight="1"/>

<TextView android:layout_height="wrap_content" android:layout_width="wrap_content"

android:id="@+id/show_remainTime" android:layout_weight="1"/>

</TableRow>

</TableLayout>

<com.tyj.onepiece.CtrlView android:id="@+id/cv"

android:layout_width="fill_parent" android:layout_height="fill_parent" />

</LinearLayout>

CtrlView.java

package com.tyj.onepiece;

import java.util.ArrayList;

import java.util.LinkedList;

import java.util.List;

import java.util.Random;

import android.content.Context;

import android.os.Handler;

import android.os.Message;

import android.util.AttributeSet;

import android.view.MotionEvent;

public class CtrlView extends GameView {

public final int GAMETIME = 300;

public final int UPTIME = 1;

public int PROCESS_VALUE = 300;

public static boolean CURRENT_CH = false;

public int CURRENT_TYPE = 0;

private Point C_POINT;

private Point P_POINT;

LinkedList<Line> li;

public CtrlView(Context context, AttributeSet attrs) {

super(context, attrs);

initType();

initGrid();

much = (row - 2) * (col - 2);

}

public CtrlView(Context context, AttributeSet attrs, int defStyle) {

super(context, attrs, defStyle);

initType();

initGrid();

much = (row - 2) * (col - 2);

}

public boolean onTouchEvent(MotionEvent event) {

if (event.getAction() != MotionEvent.ACTION_DOWN)

return super.onTouchEvent(event);

int selX = (int) (event.getX() / width);

int selY = (int) (event.getY() / height);

if (grid[selX][selY] == 0)

//实际放图外四周留出的那个方格

return true;

else {

//第一个点击方格

if (CURRENT_CH == false) {

select(selX, selY);

CURRENT_CH = true;

P_POINT = new Point(selX, selY);//记录第一个点击方格的点

} else {//第二个点击方格

C_POINT = new Point(selX, selY);//记录第二个点击方格的点

lineType = 0;

if (checkLink(P_POINT, C_POINT)) {

System.out.println("checkLink is true ... ");

isLine = true;

much = much - 2;

if (0 < PROCESS_VALUE

&& (PROCESS_VALUE + UPTIME) < GAMETIME) {

PROCESS_VALUE = PROCESS_VALUE + UPTIME;

}

invalidate();

mRedrawHandler.sleep(300);

}

CURRENT_CH = false;

}

}

return true;

}

public void reset() {

CURRENT_CH = false;

CURRENT_TYPE = 0;

C_POINT = null;

P_POINT = null;

lineType = 0;

isLine = false;

Point[] p = null;

initType();

initGrid();

much = (row - 2) * (col - 2);

invalidate();

}

public void rearrange() {

CURRENT_CH = false;

CURRENT_TYPE = 0;

C_POINT = null;

P_POINT = null;

lineType = 0;

isLine = false;

Point[] p = null;

List<Integer> temp = new ArrayList<Integer>();

for (int i = 0; i < row; i++) {

for (int j = 0; j < col; j++) {

if (grid[i][j] != 0) {

temp.add(grid[i][j]);

}

}

}

type.clear();

Random ad = new Random();

for (int i = 0; i < temp.size(); i++) {

type.add(temp.get(i));

}

temp.clear();

temp = null;

for (int i = 0; i < row; i++) {

for (int j = 0; j < col; j++) {

if (grid[i][j] != 0) {

int index = ad.nextInt(type.size());

grid[i][j] = type.get(index);

type.remove(index);

}

}

}

invalidate();

}

private RefreshHandler mRedrawHandler = new RefreshHandler();

class RefreshHandler extends Handler {

@Override

public void handleMessage(Message msg) {

System.out.println("获取消息:" + msg.obtain());

isLine = false;

grid[P_POINT.x][P_POINT.y] = 0;

grid[C_POINT.x][C_POINT.y] = 0;

CtrlView.this.invalidate();

}

public void sleep(long delayMillis) {

System.out.println("延时时间:" + delayMillis);

// this.removeMessages(0);// 移除信息队列中最顶部的信息(从顶部取出信息)

sendMessageDelayed(obtainMessage(0), delayMillis);// 获得顶部信息并延时发送

}

};

public class Point {

public int x;

public int y;

public Point(int newx, int newy) {

this.x = newx;

this.y = newy;

}

public boolean equals(Point p) {

if (p.x == x && p.y == y)

return true;

else

return false;

}

}

private boolean horizon(Point a, Point b) {

if (a.x == b.x && a.y == b.y)//两次点击的是同一位置

return false;

int x_start = a.y <= b.y ? a.y : b.y;//取两次点击y小的那个

int x_end = a.y <= b.y ? b.y : a.y;//取两次点击y较大的那个

for (int x = x_start + 1; x < x_end; x++)

if (grid[a.x][x] != 0) {

return false;

}

p = new Point[] { a, b };

lineType = H_LINE;

return true;

}

private boolean vertical(Point a, Point b) {

if (a.x == b.x && a.y == b.y)

return false;

int y_start = a.x <= b.x ? a.x : b.x;

int y_end = a.x <= b.x ? b.x : a.x;

for (int y = y_start + 1; y < y_end; y++)

if (grid[y][a.y] != 0)

return false;

p = new Point[] { a, b };

lineType = V_LINE;

return true;

}

private boolean oneCorner(Point a, Point b) {

//c d 为a b 的对角点

Point c = new Point(a.x, b.y);

Point d = new Point(b.x, a.y);

if (grid[c.x][c.y] == 0) {

boolean method1 = horizon(a, c) && vertical(b, c);

p = new Point[] { a, new Point(c.x, c.y), b };

lineType = ONE_C_LINE;

return method1;

}

if (grid[d.x][d.y] == 0) {

boolean method2 = vertical(a, d) && horizon(b, d);

p = new Point[] { a, new Point(d.x, d.y), b };

lineType = ONE_C_LINE;

return method2;

} else {

return false;

}

}

class Line {

public Point a;

public Point b;

public int direct;

public Line() {

}

public Line(int direct, Point a, Point b) {

this.direct = direct;

this.a = a;

this.b = b;

}

}

private LinkedList<Line> scan(Point a, Point b) {

li = new LinkedList<Line>();

System.out.println("a.x = " + a.x + ",a.y = " + a.y + ",b.x = " + b.x + ",b.y = " + b.y);

for (int y = a.y; y >= 0; y--)

if (grid[a.x][y] == 0 && grid[b.x][y] == 0

&& vertical(new Point(a.x, y), new Point(b.x, y)))

li.add(new Line(0, new Point(a.x, y), new Point(b.x, y)));

for (int y = a.y; y < row; y++)

if (grid[a.x][y] == 0 && grid[b.x][y] == 0

&& vertical(new Point(a.x, y), new Point(b.x, y)))

li.add(new Line(0, new Point(a.x, y), new Point(b.x, y)));

for (int x = a.x; x >= 0; x--)

if (grid[x][a.y] == 0 && grid[x][b.y] == 0

&& horizon(new Point(x, a.y), new Point(x, b.y)))

li.add(new Line(1, new Point(x, a.y), new Point(x, b.y)));

for (int x = a.x; x < col; x++)

if (grid[x][a.y] == 0 && grid[x][b.y] == 0

&& horizon(new Point(x, a.y), new Point(x, b.y)))

li.add(new Line(1, new Point(x, a.y), new Point(x, b.y)));

return li;

}

private boolean twoCorner(Point a, Point b) {

//li 存放着a、b之间可以连通的线段两端点

li = scan(a, b);

if (li.isEmpty())

return false;

for (int index = 0; index < li.size(); index++) {

Line line = (Line) li.get(index);

if (line.direct == 1) {//纵向线段

if (vertical(a, line.a) && vertical(b, line.b)) {

p = new Point[] { a, line.a, line.b, b };

lineType = TWO_C_LINE;

return true;

}

} else if (horizon(a, line.a) && horizon(b, line.b)) {//横向线段

p = new Point[] { a, line.a, line.b, b };

lineType = TWO_C_LINE;

return true;

}

}

return false;

}

public boolean checkLink(Point a, Point b) {

if (grid[a.x][a.y] != grid[b.x][b.y])// 如果图案不同,直接为false

return false;

if (a.x == b.x && horizon(a, b))

return true;

if (a.y == b.y && vertical(a, b))

return true;

if (oneCorner(a, b))

return true;

else

return twoCorner(a, b);

}

}

GameView.java

package com.tyj.onepiece;

//画出网格,并对应的画上分布好的图像

import java.util.ArrayList;

import java.util.Arrays;

import java.util.List;

import java.util.Random;

import com.tyj.onepiece.CtrlView.Point;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Rect;

import android.graphics.drawable.Drawable;

import android.util.AttributeSet;

import android.view.View;

public class GameView extends View {

public final int row = 10;

public final int col = 10;

public float width;//方格的宽

public float height;//方格的高

private int selY;

private int selX;

public boolean isLine = false;

public int grid[][] = new int[row][col];

private Rect selRect = new Rect();

public int lineType = 0;

public final int V_LINE = 1;

public final int H_LINE = 1;

public final int ONE_C_LINE = 2;

public final int TWO_C_LINE = 3;

public int much = 0;

Point[] p;

public int[] imageType = new int[] { R.drawable.aa, R.drawable.bb,

, R.drawable.dd, R.drawable.ee, R.drawable.ff,

R.drawable.gg, R.drawable.hh, R.drawable.ii, R.drawable.jj,

R.drawable.kk, R.drawable.ll, R.drawable.mm, R.drawable.nn,

R.drawable.oo, R.drawable.pp };

public Bitmap[] image;

public List<Integer> type = new ArrayList<Integer>();

public GameView(Context context, AttributeSet attrs) {

super(context, attrs);

this.setFocusable(true);

this.setFocusableInTouchMode(true);

}

public GameView(Context context, AttributeSet attrs, int defStyle) {

super(context, attrs, defStyle);

this.setFocusable(true);

this.setFocusableInTouchMode(true);

}

public void reset() {

}

/**

* 填充图片

* @param context

*/

public void fillImage(Context context) {

int lth = imageType.length;

image = new Bitmap[lth];

for (int i = 0; i < lth; i++) {

Bitmap bitmap = Bitmap.createBitmap((int) width, (int) height,

Bitmap.Config.ARGB_8888);

Drawable drw;

Canvas canvas = new Canvas(bitmap);

drw = context.getResources().getDrawable(imageType[i]);

drw.setBounds(1, 1, 30, 30);

drw.draw(canvas);

image[i] = bitmap;

}

}

/**

* 初始化type

* 挨着放置四个一样共64个图片id

*/

public void initType() {

//实际放置图片的位置个数

int size = (row - 2) * (col - 2);

//此处的count应该是每一样图片应该放置的个数,也就是说一个有64个位置、16样图片,那么64个位置每样图片应该都放置4个。

int count = size / imageType.length;

for (int j = 0; j < imageType.length; j++) {

for (int i = 0; i < count; i++) {

//挨着放置四个一样共64个图片id

type.add(imageType[j]);

System.out.println("内层 j = " + j + ",i = " + i);

}

}

}

public void select(int x, int y) {

invalidate(selRect);

selX = Math.min(Math.max(x, 0), 9);

selY = Math.min(Math.max(y, 0), 9);

getRect(selX, selY, selRect);

invalidate(selRect);

}

private void getRect(int x, int y, Rect rect) {

rect.set((int) (x * width), (int) (y * height),

(int) (x * width + width), (int) (y * height + height));

}

@Override

protected void onDraw(Canvas canvas) {

Paint background = new Paint();

background.setColor(Color.WHITE);

canvas.drawRect(0, 0, getWidth(), getHeight(), background);

//网格线画笔

Paint hilite = new Paint();

hilite.setColor(getResources().getColor(R.color.hilite));

Paint light = new Paint();

light.setColor(getResources().getColor(R.color.light));

//画出网格

for (int i = 0; i <= 9; i++) {

canvas.drawLine(0, i * height, getWidth(), i * height, light);

canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1,

hilite);

canvas.drawLine(i * width, 0, i * width, getHeight(), light);

canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(),

hilite);

}

if (CtrlView.CURRENT_CH) {

Paint selected = new Paint();

selected.setColor(getResources().getColor(R.color.puzzle_selected));

canvas.drawRect(selRect, selected);

}

for (int i = 0; i < 9; i++) {

for (int j = 0; j < 9; j++) {

if (grid[i][j] != 0) {

canvas.drawBitmap(image[Arrays.binarySearch(imageType,

grid[i][j])], i * width, j * height, null);

}

}

}

if (isLine) {

Paint lineColor = new Paint();

lineColor.setColor(Color.RED);

Paint test = new Paint();

test.setColor(Color.BLUE);

switch (lineType) {

//相邻两个图片的一条横、纵线

case V_LINE:

canvas.drawLine(p[0].x * width + width / 2, p[0].y * height

+ height / 2, p[1].x * width + width / 2, p[1].y

* height + height / 2, lineColor);

break;

//一个折角的两条线

case ONE_C_LINE:

canvas.drawLine(p[0].x * width + width / 2, p[0].y * height

+ height / 2, p[1].x * width + width / 2, p[1].y

* height + height / 2, lineColor);

canvas.drawLine(p[1].x * width + width / 2, p[1].y * height

+ height / 2, p[2].x * width + width / 2, p[2].y

* height + height / 2, lineColor);

break;

//两个折角的

case TWO_C_LINE:

canvas.drawLine(p[0].x * width + width / 2, p[0].y * height

+ height / 2, p[1].x * width + width / 2, p[1].y

* height + height / 2, test);

canvas.drawLine(p[1].x * width + width / 2, p[1].y * height

+ height / 2, p[2].x * width + width / 2, p[2].y

* height + height / 2, test);

canvas.drawLine(p[3].x * width + width / 2, p[3].y * height

+ height / 2, p[2].x * width + width / 2, p[2].y

* height + height / 2, test);

break;

default:

break;

}

}

super.onDraw(canvas);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

width = w / row;

height = h / col;

// getRect(1,1,selRect);

fillImage(this.getContext());

super.onSizeChanged(w, h, oldw, oldh);

}

/**

* 初始化grid

* 将16样共64张图片的id 随机化

*/

public void initGrid() {

//随机

Random ad = new Random();

for (int i = 0; i < row; i++) {

for (int j = 0; j < col; j++) {

if (i == 0 || i == row - 1 || j == 0 || j == col - 1) {

//实际放图片的是8*8,所以四周留出1一个方格位置

grid[i][j] = 0;

} else {

if (type != null && type.size() > 0) {

//取0到64的随机数

int index = ad.nextInt(type.size());

//将随机数位置的图片id 赋值给grid

grid[i][j] = type.get(index);

//将该位置中的图片id移出

type.remove(index);

}

}

}

}

}

}

color.xml

<?xml version="1.0" encoding="utf-8"?>

<resources>

<!-- 网格线颜色 -->

<color name="hilite">#ffffffff</color>

<color name="light">#64c6d4ef</color>

<color name="puzzle_dark">#6456648f</color>

<color name="puzzle_foreground">#ff000000</color>

<color name="puzzle_hint_0">#64ff0000</color>

<color name="puzzle_hint_1">#6400ff80</color>

<color name="puzzle_hint_2">#2000ff80</color>

<color name="puzzle_selected">#64ff8000</color>

</resources>

运行效果图:

帮助理解的图解:

本内容不代表本网观点和政治立场,如有侵犯你的权益请联系我们处理。
网友评论
网友评论仅供其表达个人看法,并不表明网站立场。