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android 自定义图片合集(自定义控件)

时间:2018-08-11 15:22:47

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android 自定义图片合集(自定义控件)

留守公司就剩下几个人了。我没有年假故还在坚守。废话不多说,闲来无事。想练习一下自定义控件的应用以及学习图片类操作以及处理等等。所以我在网上找了大神文章,鸿洋大神的博客。找到了自定义控件以及实战图片圆角等文章。进行学习,浏览几遍代码,也看懂了。现在对他几遍文章学习进行一个总结。他的代码我也进行了整合到一个项目中。故叫合集。处理之外还学习了爱哥大神部分代码。不过这些代码,在我手里有所改变了,以及添加了更加详细的注释。

本文项目下载地址:/detail/qq_16064871/9426318

1、先看整体合集包含内容

从这上面图片上目录就知道,包含什么内容了。

1、使用Xfermode设置圆角图片

2、使用BitmapShader设置圆角图片

3、滑动旋转缩放的bimp图片

4、图片颜色处理(滑动)

5、图片 + 文字

其中1,2是两种不同方式处理图片圆角的情况。3,是通过Matrix进行图片缩放,旋转等。4,是通过Matrix操作图片的处理,包括去饱和,四角黑影,中心突出等。5,图片加文字组合显示。

如果暂时感觉这些看不懂:

先看看这两篇

android 自定义控件属性(TypedArray以及attrs解释)

android 自定义控件以及自定义view学习(随机验证码生成)

1、使用Xfermode设置圆角图片

主要代码

package com.example.customimage.view;import com.example.customimage.R;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuffXfermode;import android.graphics.RectF;import android.util.AttributeSet;import android.util.Log;import android.util.TypedValue;import android.view.View;/*** 自定义View,实现圆角,圆形等效果*/public class XfermodeImageView extends View{//类型private int type;private static final int TYPE_CIRCLE = 0; //圆形private static final int TYPE_RECT = 1; //矩形圆角//原始图片private Bitmap mSrc;//矩形圆角的幅度private int mRadius;//控件的宽度private int mWidth;// 控件的高度private int mHeight;public XfermodeImageView(Context context, AttributeSet attrs){this(context, attrs, 0);}public XfermodeImageView(Context context){this(context, null);}/*** 初始化一些自定义的参数* * @param context* @param attrs* @param defStyle*/public XfermodeImageView(Context context, AttributeSet attrs, int defStyle){super(context, attrs, defStyle);TypedArray a = context.getTheme().obtainStyledAttributes(attrs,R.styleable.XfermodeImageView, defStyle, 0);int n = a.getIndexCount();for (int i = 0; i < n; i++){int attr = a.getIndex(i);switch (attr){//原始图片,在布局里面获取case R.styleable.XfermodeImageView_src:mSrc = BitmapFactory.decodeResource(getResources(),a.getResourceId(attr, 0));break;//类型属性选择case R.styleable.XfermodeImageView_type://自定义类型属性,0是圆形,1是矩形圆角type = a.getInt(attr, 0);// 默认为Circlebreak;//矩形圆角幅度的获取,默认是10dpcase R.styleable.XfermodeImageView_borderRadius:mRadius = a.getDimensionPixelSize(attr, (int) TypedValue.applyDimension(PLEX_UNIT_DIP, 10f,getResources().getDisplayMetrics()));Log.i("Show", String.valueOf(mRadius));break;}}a.recycle();}/*** 计算控件的高度和宽度*/@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){// 设置宽度int specMode = MeasureSpec.getMode(widthMeasureSpec);int specSize = MeasureSpec.getSize(widthMeasureSpec);//match_parent或者设置的精确值获取//MeasureSpec.EXACTLYif (specMode == MeasureSpec.EXACTLY){mWidth = specSize;} else{// 由图片决定的宽//getPaddingLeft(),getPaddingRight()这两个值是控件属性的向内偏移的距离值,所以的一起计算//区别于layout_marginLeft,两个控件的左间距值设置int desireByImg = getPaddingLeft() + getPaddingRight()+ mSrc.getWidth();// wrap_contentif (specMode == MeasureSpec.AT_MOST){//所以最小的值,宽度的话是左右内偏移距离之和mWidth = Math.min(desireByImg, specSize);} elsemWidth = desireByImg;}// 设置高度,部分解释同上specMode = MeasureSpec.getMode(heightMeasureSpec);specSize = MeasureSpec.getSize(heightMeasureSpec);//match_parent或者设置的精确值获取//MeasureSpec.EXACTLYif (specMode == MeasureSpec.EXACTLY){mHeight = specSize;} else{int desire = getPaddingTop() + getPaddingBottom()+ mSrc.getHeight();// wrap_contentif (specMode == MeasureSpec.AT_MOST){mHeight = Math.min(desire, specSize);} elsemHeight = desire;}//计算好的宽度以及高度是值,设置进去setMeasuredDimension(mWidth, mHeight);}/*** 绘制image控件*/@Overrideprotected void onDraw(Canvas canvas){switch (type){// 如果是TYPE_CIRCLE绘制圆形case TYPE_CIRCLE://圆形宽度和高度应该一致的,所以也要比较一下大小,取小的值int min = Math.min(mWidth, mHeight);// 圆形宽度和高度如果不一致,按小的值进行压缩mSrc = Bitmap.createScaledBitmap(mSrc, min, min, false);//绘制圆形canvas.drawBitmap(createCircleImage(mSrc, min), 0, 0, null);break;case TYPE_RECT:canvas.drawBitmap(createRoundConerImage(mSrc), 0, 0, null);break;}}/*** 根据原图和变长绘制圆形图片* * @param source* @param min* @return*/private Bitmap createCircleImage(Bitmap source, int min){final Paint paint = new Paint();//防止边缘的抗锯齿paint.setAntiAlias(true);Bitmap target = Bitmap.createBitmap(min, min, Config.ARGB_8888);// 产生一个同样大小的画布Canvas canvas = new Canvas(target);// 首先绘制圆形,除以2就是半径了//最主要设置第三个参数为min/2,圆角幅度那么大就是圆形了canvas.drawCircle(min / 2, min / 2, min/2, paint);// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));// 绘制图片canvas.drawBitmap(source, 0, 0, paint);return target;}/*** 根据原图添加圆角* * @param source* @return*/private Bitmap createRoundConerImage(Bitmap source){final Paint paint = new Paint();paint.setAntiAlias(true);Bitmap target = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);Canvas canvas = new Canvas(target);//绘制矩形RectF rect = new RectF(0, 0, source.getWidth(), source.getHeight());//设置圆角幅度canvas.drawRoundRect(rect, mRadius, mRadius, paint);// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));canvas.drawBitmap(source, 0, 0, paint);return target;}}

2、使用BitmapShader设置圆角图片

package com.example.customimage.view;import com.example.customimage.R;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.BitmapShader;import android.graphics.Canvas;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.RectF;import android.graphics.Shader.TileMode;import android.graphics.drawable.BitmapDrawable;import android.graphics.drawable.Drawable;import android.os.Bundle;import android.os.Parcelable;import android.util.AttributeSet;import android.util.Log;import android.util.TypedValue;import android.widget.ImageView;/*** */public class BitmapShaderImageView extends ImageView{// 图片的类型,圆形or圆角private int type;public static final int TYPE_CIRCLE = 0;public static final int TYPE_RECT = 1;//圆角大小的默认值private static final int BODER_RADIUS_DEFAULT = 10;//圆角的大小private int mBorderRadius;// 绘图的Paintprivate Paint mBitmapPaint;//圆角的半径private int mRadius;// 3x3 矩阵,主要用于缩小放大private Matrix mMatrix;// 渲染图像,使用图像为绘制图形着色private BitmapShader mBitmapShader;// view的宽度private int mWidth;//矩形private RectF mRoundRect;public BitmapShaderImageView(Context context){this(context, null);}public BitmapShaderImageView(Context context, AttributeSet attrs){super(context, attrs);mMatrix = new Matrix();mBitmapPaint = new Paint();mBitmapPaint.setAntiAlias(true);TypedArray a = context.obtainStyledAttributes(attrs,R.styleable.BitmapShaderImageView);//矩形圆角幅度的获取,默认是10dpmBorderRadius = a.getDimensionPixelSize(R.styleable.BitmapShaderImageView_borderRadius, (int) TypedValue.applyDimension(PLEX_UNIT_DIP,BODER_RADIUS_DEFAULT, getResources().getDisplayMetrics()));//自定义类型属性,0是圆形,1是矩形圆角type = a.getInt(R.styleable.BitmapShaderImageView_type, TYPE_CIRCLE);a.recycle();}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){super.onMeasure(widthMeasureSpec, heightMeasureSpec);// 如果类型是圆形,则强制改变view的宽高一致,以小值为准if (type == TYPE_CIRCLE){mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());//圆形的半径mRadius = mWidth / 2;setMeasuredDimension(mWidth, mWidth);}}// 初始化BitmapShader,获取到图片资源// 等待画布的准备好,然后在画布上加上Paint就是了//就是说图片的载体是Paintprivate void setUpShader(){Drawable drawable = getDrawable();if (drawable == null){return;}Bitmap bmp = drawableToBitamp(drawable);// 将bmp作为着色器,就是在指定区域内绘制bmp//TileMode.CLAMP 拉伸mBitmapShader = new BitmapShader(bmp, TileMode.CLAMP, TileMode.CLAMP);float scale = 1.0f;if (type == TYPE_CIRCLE){// 拿到bitmap宽或高的小值int bSize = Math.min(bmp.getWidth(), bmp.getHeight());scale = mWidth * 1.0f / bSize;} else if (type == TYPE_RECT){if (!(bmp.getWidth() == getWidth() && bmp.getHeight() == getHeight())){// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;scale = Math.max(getWidth() * 1.0f / bmp.getWidth(),getHeight() * 1.0f / bmp.getHeight());}}// shader的变换矩阵,我们这里主要用于放大或者缩小// scale * scale 的矩阵mMatrix.setScale(scale, scale);// 设置变换矩阵mBitmapShader.setLocalMatrix(mMatrix);// 设置shadermBitmapPaint.setShader(mBitmapShader);}@Overrideprotected void onDraw(Canvas canvas){if (getDrawable() == null){return;}setUpShader();if (type == TYPE_RECT){//绘制矩形canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,mBitmapPaint);} else{//绘制圆形canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);}}@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh){super.onSizeChanged(w, h, oldw, oldh);// 圆角图片的范围if (type == TYPE_RECT)mRoundRect = new RectF(0, 0, w, h);}//drawable转bitmapprivate Bitmap drawableToBitamp(Drawable drawable){//从控件的src获取背景,也是drawable文件获取if (drawable instanceof BitmapDrawable){BitmapDrawable bd = (BitmapDrawable) drawable;return bd.getBitmap();}//如果没有绘图一个,只不过是空白的图片int w = drawable.getIntrinsicWidth();int h = drawable.getIntrinsicHeight();Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(bitmap);drawable.setBounds(0, 0, w, h);drawable.draw(canvas);return bitmap;}private static final String STATE_INSTANCE = "state_instance";private static final String STATE_TYPE = "state_type";private static final String STATE_BORDER_RADIUS = "state_border_radius";//屏幕旋转后,取出保存的值@Overrideprotected Parcelable onSaveInstanceState(){Bundle bundle = new Bundle();bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());bundle.putInt(STATE_TYPE, type);bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);return bundle;}//屏幕旋转,变量的保存,因为外面设置值,如果不保存,一旋转就变成个xml里面设置的值@Overrideprotected void onRestoreInstanceState(Parcelable state){if (state instanceof Bundle){Bundle bundle = (Bundle) state;super.onRestoreInstanceState(((Bundle) state).getParcelable(STATE_INSTANCE));this.type = bundle.getInt(STATE_TYPE);this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);} else{super.onRestoreInstanceState(state);}}//设置矩形圆角幅度后,重新绘制控件public void setBorderRadius(int borderRadius){int pxVal = dp2px(borderRadius);if (this.mBorderRadius != pxVal){this.mBorderRadius = pxVal;invalidate();}}//设置是圆形还是矩形圆角public void setType(int type){if (this.type != type){this.type = type;if (this.type != TYPE_RECT && this.type != TYPE_CIRCLE){this.type = TYPE_CIRCLE;}requestLayout();}}//dp转pxpublic int dp2px(int dpVal){return (int) TypedValue.applyDimension(PLEX_UNIT_DIP,dpVal, getResources().getDisplayMetrics());}}

3、滑动旋转缩放的bimp图片

package com.example.customimage.view;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PaintFlagsDrawFilter;import android.graphics.PointF;import android.graphics.drawable.BitmapDrawable;import android.graphics.drawable.Drawable;import android.util.AttributeSet;import android.view.MotionEvent;import android.widget.ImageView;public class MatrixImageView extends ImageView { private static final int MODE_NONE = 0x00123;// 默认的触摸模式 private static final int MODE_DRAG = 0x00321;// 拖拽模式 private static final int MODE_ZOOM = 0x00132;// 缩放or旋转模式 private int mode;// 当前的触摸模式 private float preMove = 1F;// 上一次手指移动的距离 private float saveRotate = 0F;// 保存了的角度值 private float rotate = 0F;// 旋转的角度 private float[] preEventCoor;// 上一次各触摸点的坐标集合 private PointF startPointF, midPointF;// 起点、中点对象 private Matrix currentMatrix, savedMatrix;// 当前和保存了的Matrix对象 //原始图片private Bitmap mSrc;//控件的宽度private int mWidth;// 控件的高度private int mHeight;private PaintFlagsDrawFilter mDrawFilter;public MatrixImageView(Context context, AttributeSet attrs) { super(context, attrs); // 初始化 init(); } /** * 初始化 */ private void init() { // 实例化对象 currentMatrix = new Matrix(); savedMatrix = new Matrix(); startPointF = new PointF(); midPointF = new PointF(); mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG);// 模式初始化 mode = MODE_NONE; Drawable drawable = getDrawable();mSrc = drawableToBitamp(drawable);} /*** 计算控件的高度和宽度*/@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){// 设置宽度int specMode = MeasureSpec.getMode(widthMeasureSpec);int specSize = MeasureSpec.getSize(widthMeasureSpec);//match_parent或者设置的精确值获取//MeasureSpec.EXACTLYif (specMode == MeasureSpec.EXACTLY){mWidth = specSize;} else{// 由图片决定的宽//getPaddingLeft(),getPaddingRight()这两个值是控件属性的向内偏移的距离值,所以的一起计算//区别于layout_marginLeft,两个控件的左间距值设置int desireByImg = getPaddingLeft() + getPaddingRight()+ mSrc.getWidth();// wrap_contentif (specMode == MeasureSpec.AT_MOST){//所以最小的值,宽度的话是左右内偏移距离之和mWidth = Math.min(desireByImg, specSize);} elsemWidth = desireByImg;}// 设置高度,部分解释同上specMode = MeasureSpec.getMode(heightMeasureSpec);specSize = MeasureSpec.getSize(heightMeasureSpec);//match_parent或者设置的精确值获取//MeasureSpec.EXACTLYif (specMode == MeasureSpec.EXACTLY){mHeight = specSize;} else{int desire = getPaddingTop() + getPaddingBottom()+ mSrc.getHeight();// wrap_contentif (specMode == MeasureSpec.AT_MOST){mHeight = Math.min(desire, specSize);} elsemHeight = desire;}//计算好的宽度以及高度是值,设置进去setMeasuredDimension(mWidth, mHeight);}//drawable转bitmapprivate Bitmap drawableToBitamp(Drawable drawable){//从控件的src获取背景,也是drawable文件获取if (drawable instanceof BitmapDrawable){BitmapDrawable bd = (BitmapDrawable) drawable;return bd.getBitmap();}//如果没有绘图一个,只不过是空白的图片int w = drawable.getIntrinsicWidth();int h = drawable.getIntrinsicHeight();Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(bitmap);drawable.setBounds(0, 0, w, h);drawable.draw(canvas);return bitmap;}final Paint paint = new Paint();@Overrideprotected void onDraw(Canvas canvas) {//消除锯齿, 图片旋转后的锯齿消除不成功,实在不行图片边缘加一些白色像素点canvas.setDrawFilter(mDrawFilter); //画经过Matrix变化后的图canvas.drawBitmap(mSrc, currentMatrix, null);}@Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction() & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN:// 单点接触屏幕时 savedMatrix.set(currentMatrix); startPointF.set(event.getX(), event.getY()); //单点触摸是移动模式mode = MODE_DRAG; preEventCoor = null; break; case MotionEvent.ACTION_POINTER_DOWN:// 第二个点接触屏幕时 preMove = calSpacing(event); if (preMove > 10F) { savedMatrix.set(currentMatrix); // 计算两个触摸点的中点坐标 calMidPoint(midPointF, event); //两点是旋转或者缩放模式mode = MODE_ZOOM; } preEventCoor = new float[4]; preEventCoor[0] = event.getX(0); preEventCoor[1] = event.getX(1); preEventCoor[2] = event.getY(0); preEventCoor[3] = event.getY(1); saveRotate = calRotation(event); break; case MotionEvent.ACTION_UP:// 单点离开屏幕时 case MotionEvent.ACTION_POINTER_UP:// 第二个点离开屏幕时 mode = MODE_NONE; preEventCoor = null; break; case MotionEvent.ACTION_MOVE:// 触摸点移动时 /* * 单点触控拖拽平移 */ if (mode == MODE_DRAG) { currentMatrix.set(savedMatrix); float dx = event.getX() - startPointF.x; float dy = event.getY() - startPointF.y; currentMatrix.postTranslate(dx, dy); } /* * 两点触控拖放旋转 */ else if (mode == MODE_ZOOM && event.getPointerCount() == 2) { float currentMove = calSpacing(event); currentMatrix.set(savedMatrix); /* * 指尖移动距离大于10F缩放 */ if (currentMove > 10F) { float scale = currentMove / preMove; currentMatrix.postScale(scale, scale, midPointF.x, midPointF.y); } /* * 保持两点时旋转 */ if (preEventCoor != null) { rotate = calRotation(event); r = rotate - saveRotate; currentMatrix.postRotate(r, getMeasuredWidth() / 2, getMeasuredHeight() / 2); } } break; } setImageMatrix(currentMatrix); return true; } float r;/** * 计算两个触摸点间的距离 */ private float calSpacing(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return (float) Math.sqrt(x * x + y * y); } /** * 计算两个触摸点的中点坐标 */ private void calMidPoint(PointF point, MotionEvent event) { float x = event.getX(0) + event.getX(1); float y = event.getY(0) + event.getY(1); point.set(x / 2, y / 2); } /** * 计算旋转角度 * * @param 事件对象 * @return 角度值 */ private float calRotation(MotionEvent event) { double deltaX = (event.getX(0) - event.getX(1)); double deltaY = (event.getY(0) - event.getY(1)); double radius = Math.atan2(deltaY, deltaX); return (float) Math.toDegrees(radius); } }

4、图片颜色处理(滑动)

package com.example.customimage.view;import com.example.customimage.R;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.ColorMatrixColorFilter;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PorterDuff.Mode;import android.graphics.PorterDuffXfermode;import android.graphics.RadialGradient;import android.graphics.Shader.TileMode;import android.util.AttributeSet;import android.view.View;public class DreamEffectView extends View { private Paint mBitmapPaint, mShaderPaint;// 位图画笔和Shader图形的画笔 private PorterDuffXfermode mXfermode;// 图形混合模式 private int x, y;// 位图起点坐标 //控件的宽度private int mWidth;// 控件的高度private int mHeight;//原始图片private Bitmap mSrc;//生成暗角的图片private Bitmap darkCornerBitmap;public final static int BITMAP_NULL = 0; //原图private final static int BITMAP_DEAST = 1; //去饱和private final static int BITMAP_CENTER = 2; //中心突出private final static int BITMAP_DARKCORNER = 3; //四角黑暗private int mnSelectMode = 0;public DreamEffectView(Context context, AttributeSet attrs){this(context, attrs, 0);}public DreamEffectView(Context context){this(context, null);}public DreamEffectView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs,defStyle); TypedArray a = context.getTheme().obtainStyledAttributes(attrs,R.styleable.DreamEffectView, defStyle, 0);int n = a.getIndexCount();for (int i = 0; i < n; i++){int attr = a.getIndex(i);switch (attr){//原始图片,在布局里面获取case R.styleable.DreamEffectView_src:mSrc = BitmapFactory.decodeResource(getResources(),a.getResourceId(attr, 0));break;case R.styleable.DreamEffectView_mode:mnSelectMode = a.getInt(attr, 0);break;}}a.recycle();// 实例化混合模式 mXfermode = new PorterDuffXfermode(Mode.SCREEN); // 初始化画笔 initPaint(); } /*** 计算控件的高度和宽度*/@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){// 设置宽度int specMode = MeasureSpec.getMode(widthMeasureSpec);int specSize = MeasureSpec.getSize(widthMeasureSpec);if (specMode == MeasureSpec.EXACTLY){mWidth = specSize;} else{int desireByImg = getPaddingLeft() + getPaddingRight()+ mSrc.getWidth();// wrap_contentif (specMode == MeasureSpec.AT_MOST){//所以最小的值,宽度的话是左右内偏移距离之和mWidth = Math.min(desireByImg, specSize);} elsemWidth = desireByImg;}// 设置高度,部分解释同上specMode = MeasureSpec.getMode(heightMeasureSpec);specSize = MeasureSpec.getSize(heightMeasureSpec);if (specMode == MeasureSpec.EXACTLY){mHeight = specSize;} else{int desire = getPaddingTop() + getPaddingBottom()+ mSrc.getHeight();// wrap_contentif (specMode == MeasureSpec.AT_MOST){mHeight = Math.min(desire, specSize);} elsemHeight = desire;}x = mWidth / 2 - mSrc.getWidth() / 2; y = mHeight / 2 - mSrc.getHeight() / 2; //计算好的宽度以及高度是值,设置进去setMeasuredDimension(mWidth, mHeight);}/** * 初始化画笔 */ private void initPaint() { // 实例化画笔 mBitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG); // 实例化Shader图形的画笔 mShaderPaint = new Paint(); switch (mnSelectMode) {case BITMAP_NULL:break;case BITMAP_DEAST:// 去饱和、提亮、色相矫正 mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,0.F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 })); break;case BITMAP_CENTER:// 去饱和、提亮、色相矫正 mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,0.F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 })); // 设置径向渐变,渐变中心当然是图片的中心也是屏幕中心,渐变半径我们直接拿图片的高度但是要稍微小一点 // 中心颜色为透明而边缘颜色为黑色 mShaderPaint.setShader(new RadialGradient(mWidth / 2, mWidth / 2, mSrc.getHeight() * 7 / 8, Color.TRANSPARENT, Color.BLACK, TileMode.CLAMP)); break;case BITMAP_DARKCORNER:// 去饱和、提亮、色相矫正 mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,0.F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 })); // 根据我们源图的大小生成暗角Bitmap darkCornerBitmap = Bitmap.createBitmap(mSrc.getWidth(), mSrc.getHeight(), Bitmap.Config.ARGB_8888); // 将该暗角Bitmap注入Canvas Canvas canvas = new Canvas(darkCornerBitmap); // 计算径向渐变半径 float radiu = canvas.getHeight() * (2F / 3F); // 实例化径向渐变 RadialGradient radialGradient = new RadialGradient(canvas.getWidth() / 2F, canvas.getHeight() / 2F, radiu, new int[] { 0, 0, 0xAA000000 }, new float[] { 0F, 0.7F, 1.0F }, TileMode.CLAMP); // 实例化一个矩阵 Matrix matrix = new Matrix(); // 设置矩阵的缩放 matrix.setScale(canvas.getWidth() / (radiu * 2F), 1.0F); // 设置矩阵的预平移 matrix.preTranslate(((radiu * 2F) - canvas.getWidth()) / 2F, 0); // 将该矩阵注入径向渐变 radialGradient.setLocalMatrix(matrix); // 设置画笔Shader mShaderPaint.setShader(radialGradient); // 绘制矩形 canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), mShaderPaint); break;default:break;}} @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.BLACK); // 新建图层 int sc = canvas.saveLayer(x, y, x + mSrc.getWidth(), y + mSrc.getHeight(), null, Canvas.ALL_SAVE_FLAG); // 绘制混合颜色 canvas.drawColor(0xcc1c093e); // 设置混合模式 mBitmapPaint.setXfermode(mXfermode); // 绘制位图 canvas.drawBitmap(mSrc, x, y, mBitmapPaint); // 还原混合模式 mBitmapPaint.setXfermode(null); // 还原画布 canvas.restoreToCount(sc); switch (mnSelectMode) {case BITMAP_NULL:break;case BITMAP_DEAST:break;case BITMAP_CENTER:// 绘制一个跟图片大小一样的矩形 canvas.drawRect(x, y, x + mSrc.getWidth(), y + mSrc.getHeight(),mShaderPaint); break;case BITMAP_DARKCORNER:// 绘制我们画好的径向渐变图 canvas.drawBitmap(darkCornerBitmap, x, y, null); break;default:break;}} }

a、原图

b、去饱和

实现效果的部分代码

// 去饱和、提亮、色相矫正 mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,0.F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));

c、中心突出

实现效果的部分代码

// 中心颜色为透明而边缘颜色为黑色 mShaderPaint.setShader(new RadialGradient(mWidth / 2, mWidth / 2, mSrc.getHeight() * 7 / 8, Color.TRANSPARENT, Color.BLACK, TileMode.CLAMP));

c、四角黑暗

实现效果的部分代码

// 根据我们源图的大小生成暗角Bitmap darkCornerBitmap = Bitmap.createBitmap(mSrc.getWidth(), mSrc.getHeight(), Bitmap.Config.ARGB_8888); // 将该暗角Bitmap注入Canvas Canvas canvas = new Canvas(darkCornerBitmap); // 计算径向渐变半径 float radiu = canvas.getHeight() * (2F / 3F); // 实例化径向渐变 RadialGradient radialGradient = new RadialGradient(canvas.getWidth() / 2F, canvas.getHeight() / 2F, radiu, new int[] { 0, 0, 0xAA000000 }, new float[] { 0F, 0.7F, 1.0F }, TileMode.CLAMP); // 实例化一个矩阵 Matrix matrix = new Matrix(); // 设置矩阵的缩放 matrix.setScale(canvas.getWidth() / (radiu * 2F), 1.0F); // 设置矩阵的预平移 matrix.preTranslate(((radiu * 2F) - canvas.getWidth()) / 2F, 0); // 将该矩阵注入径向渐变 radialGradient.setLocalMatrix(matrix); // 设置画笔Shader mShaderPaint.setShader(radialGradient); // 绘制矩形 canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), mShaderPaint);

5、图片 + 文字

package com.example.customimage.view;import com.example.customimage.R;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuffXfermode;import android.graphics.RectF;import android.graphics.Bitmap.Config;import android.graphics.Paint.Style;import android.graphics.Rect;import android.text.TextPaint;import android.text.TextUtils;import android.util.AttributeSet;import android.util.Log;import android.util.TypedValue;import android.view.View;public class ImageViewText extends View{//类型private int type;private static final int TYPE_CIRCLE = 0; //圆形private static final int TYPE_RECT = 1; //矩形圆角//原始图片private Bitmap mImage;//控件的宽度private int mWidth;// 控件的高度private int mHeight;//矩形圆角的幅度private int mRadius;//图片下面的文字private String mTitle;private int mTextColor;private int mTextSize;private Rect rect;private Paint mPaint; private Rect mTextBound; public ImageViewText(Context context, AttributeSet attrs){this(context, attrs, 0);}public ImageViewText(Context context){this(context, null);}/** * 初始化所特有自定义类型 * * @param context * @param attrs * @param defStyle */ public ImageViewText(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.ImageViewText, defStyle, 0); int n = a.getIndexCount(); for (int i = 0; i < n; i++) { int attr = a.getIndex(i); switch (attr) { //获取图片case R.styleable.ImageViewText_image: mImage = BitmapFactory.decodeResource(getResources(), a.getResourceId(attr, 0)); break; //获取圆形还是方形case R.styleable.ImageViewText_type: type = a.getInt(attr, 0); break; //获取文字case R.styleable.ImageViewText_titleText: mTitle = a.getString(attr); break; //获取文字的图片case R.styleable.ImageViewText_titleTextColor: mTextColor = a.getColor(attr, Color.BLACK); break; //获取文字的大小case R.styleable.ImageViewText_titleTextSize: mTextSize = a.getDimensionPixelSize(attr, (int) TypedValue.applyDimension(PLEX_UNIT_SP, 16, getResources().getDisplayMetrics())); break; //矩形圆角幅度的获取,默认是10dpcase R.styleable.ImageViewText_borderRadius:mRadius = a.getDimensionPixelSize(attr, (int) TypedValue.applyDimension(PLEX_UNIT_DIP, 10f,getResources().getDisplayMetrics()));break;} } a.recycle(); rect = new Rect(); mPaint = new Paint(); mTextBound = new Rect(); mPaint.setTextSize(mTextSize); // 计算了描绘字体需要的范围 mPaint.getTextBounds(mTitle, 0, mTitle.length(), mTextBound); }//测量控件的大小@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { //设置宽度 int specMode = MeasureSpec.getMode(widthMeasureSpec); int specSize = MeasureSpec.getSize(widthMeasureSpec); // match_parent , accurate 大小if (specMode == MeasureSpec.EXACTLY){ mWidth = specSize; } else { // 由图片决定的宽 int desireByImg = getPaddingLeft() + getPaddingRight() + mImage.getWidth(); // 由字体决定的宽 int desireByTitle = getPaddingLeft() + getPaddingRight() + mTextBound.width(); //wrap_content 大小if (specMode == MeasureSpec.AT_MOST) { //取小的值int desire = Math.max(desireByImg, desireByTitle); mWidth = Math.min(desire, specSize); } } //设置高度 specMode = MeasureSpec.getMode(heightMeasureSpec); // match_parent , accurate 大小if (specMode == MeasureSpec.EXACTLY){ mHeight = specSize; } else { //wrap_content 大小mHeight = getPaddingTop() + getPaddingBottom() + mImage.getHeight() + mTextBound.height(); } //测量好的大小设置进去setMeasuredDimension(mWidth, mHeight); } @Override protected void onDraw(Canvas canvas) { // 边框 mPaint.setStrokeWidth(4); mPaint.setStyle(Paint.Style.STROKE); mPaint.setColor(Color.CYAN); canvas.drawRect(0, 0, getMeasuredWidth(), getMeasuredHeight(), mPaint); mPaint.setColor(mTextColor); mPaint.setStyle(Style.FILL); //当前设置的宽度小于字体需要的宽度,将字体改为//绘制文字if (mTextBound.width() > mWidth) { TextPaint paint = new TextPaint(mPaint); String msg = TextUtils.ellipsize(mTitle, paint, (float) mWidth - getPaddingLeft() - getPaddingRight(), TextUtils.TruncateAt.END).toString(); canvas.drawText(msg, getPaddingLeft(), mHeight - getPaddingBottom(), mPaint); } else { //正常情况,将字体居中 canvas.drawText(mTitle, mWidth / 2 - mTextBound.width() * 1.0f / 2, mHeight - getPaddingBottom(), mPaint); } //计算居中的矩形范围 rect.left = mWidth / 2 - mImage.getWidth() / 2 + getPaddingLeft(); rect.right = mWidth / 2 + mImage.getWidth() / 2 + getPaddingRight(); rect.top = (mHeight - mTextBound.height()) / 2 - mImage.getHeight() / 2 + getPaddingTop(); rect.bottom = (mHeight - mTextBound.height()) / 2 + mImage.getHeight() / 2 + getPaddingBottom(); switch (type){// 如果是TYPE_CIRCLE绘制圆形case TYPE_CIRCLE://圆形宽度和高度应该一致的,所以也要比较一下大小,取小的值int min = Math.min(mWidth, mHeight);// 圆形宽度和高度如果不一致,按小的值进行压缩mImage = Bitmap.createScaledBitmap(mImage, min, min, false);//绘制圆形canvas.drawBitmap(createCircleImage(mImage, min), null, rect, null);break;case TYPE_RECT:canvas.drawBitmap(createRoundConerImage(mImage), null, rect, null);break;}} /*** 根据原图和变长绘制圆形图片* * @param source* @param min* @return*/private Bitmap createCircleImage(Bitmap source, int min){final Paint paint = new Paint();//防止边缘的抗锯齿paint.setAntiAlias(true);Bitmap target = Bitmap.createBitmap(min, min, Config.ARGB_8888);// 产生一个同样大小的画布Canvas canvas = new Canvas(target);// 首先绘制圆形,除以2就是半径了//最主要设置第三个参数为min/2,圆角幅度那么大就是圆形了canvas.drawCircle(min / 2, min / 2, min/2, paint);// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));// 绘制图片canvas.drawBitmap(source, 0, 0, paint);return target;}/*** 根据原图添加圆角* * @param source* @return*/private Bitmap createRoundConerImage(Bitmap source){final Paint paint = new Paint();paint.setAntiAlias(true);Bitmap target = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);Canvas canvas = new Canvas(target);//绘制矩形RectF rect = new RectF(0, 0, source.getWidth(), source.getHeight());//设置圆角幅度canvas.drawRoundRect(rect, mRadius, mRadius, paint);// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));canvas.drawBitmap(source, 0, 0, paint);return target;}}

6、附录知识以及本文学习的链接

setXfermode属性

1.下面的Xfermode子类可以改变这种行为:

AvoidXfermode 指定了一个颜色和容差,强制Paint避免在它上面绘图(或者只在它上面绘图)。

PixelXorXfermode 当覆盖已有的颜色时,应用一个简单的像素XOR操作。

PorterDuffXfermode 这是一个非常强大的转换模式,使用它,可以使用图像合成的16条Porter-Duff规则的任意一条来控制Paint如何与已有的Canvas图像进行交互。

要应用转换模式,可以使用setXferMode方法,如下所示:

AvoidXfermode avoid = new AvoidXfermode(Color.BLUE, 10, AvoidXfermode.Mode. AVOID); borderPen.setXfermode(avoid);

3.16条Porter-Duff规则

清除

1.PorterDuff.Mode.CLEAR

所绘制不会提交到画布上。

2.PorterDuff.Mode.SRC

显示上层绘制图片

3.PorterDuff.Mode.DST

显示下层绘制图片

4.PorterDuff.Mode.SRC_OVER

正常绘制显示,上下层绘制叠盖。

5.PorterDuff.Mode.DST_OVER

上下层都显示。下层居上显示。

6.PorterDuff.Mode.SRC_IN

取两层绘制交集。显示上层。

7.PorterDuff.Mode.DST_IN

取两层绘制交集。显示下层。

8.PorterDuff.Mode.SRC_OUT

取上层绘制非交集部分。

9.PorterDuff.Mode.DST_OUT

取下层绘制非交集部分。

10.PorterDuff.Mode.SRC_ATOP

取下层非交集部分与上层交集部分

11.PorterDuff.Mode.DST_ATOP

取上层非交集部分与下层交集部分

12.PorterDuff.Mode.XOR

全部显示,包括交集的部分,但交集部分是颜色分离的

13.PorterDuff.Mode.DARKEN

全部显示,包括交集的部分,但交集部分是颜色层叠变成其他颜色

14.PorterDuff.Mode.LIGHTEN

只显示交集部分,交集部分是颜色简单叠加效果

15.PorterDuff.Mode.MULTIPLY

全部显示,包括交集的部分,但交集部分是颜色层叠变成其他颜色

跟14比起来差不多,不是很理解这个

16.PorterDuff.Mode.SCREEN

Android BitmapShader 实战 实现圆形、圆角图片

Android 完美实现图片圆角和圆形(对实现进行分析)

自定义控件其实很简单1/3

如果暂时感觉这些看不懂:

先看看这两篇

android 自定义控件属性(TypedArray以及attrs解释)

android 自定义控件以及自定义view学习(随机验证码生成)

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