修改cocos2d-x-3.x\cocos\2d\platform\desktop\CCGLView.cpp GLView::onGLFWCharCallback方法
//原来的方法如下:void GLView::onGLFWCharCallback(GLFWwindow *window, unsigned int character) { IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*)&character, 1); }//修改后的方法如下:void GLView::onGLFWCharCallback(GLFWwindow *window, unsigned int character){if (character < 128)IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*)&character, 1);else{char szUtf8[8] = { 0 };int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&character, 1, szUtf8, sizeof(szUtf8), NULL, NULL);IMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen);}}