原文地址:/dingkun520wy/article/details/49471789
1、Canvas的属性配置
2、Canvas Scaler的属性配置
3、根据不同的屏幕的比例动态修改缩放基准
void Start () {float standard_width = 960f; //初始宽度float standard_height = 640f; //初始高度float device_width = 0f;//当前设备宽度float device_height = 0f;//当前设备高度float adjustor = 0f; //屏幕矫正比例//获取设备宽高device_width = Screen.width;device_height = Screen.height;//计算宽高比例float standard_aspect = standard_width / standard_height;float device_aspect = device_width / device_height;//计算矫正比例if (device_aspect < standard_aspect){adjustor = standard_aspect / device_aspect;}CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();if (adjustor == 0){canvasScalerTemp.matchWidthOrHeight = 1;}else{canvasScalerTemp.matchWidthOrHeight = 0;}}
将脚本挂在画布控件上。
效果