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python井字棋_python实现井字棋游戏

时间:2018-12-01 10:01:59

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python井字棋_python实现井字棋游戏

本文实例介绍了python实现井字棋游戏的方法,分享给大家,具体内容如下

windows7下python3.4.0编译运行通过。由于采用了cmd调用,所以与Linux不兼容,无法在Linux下运行。

游戏就是井字棋,小键盘上的数字位置对应棋盘位置。

#本游戏python3.4.0下编写调试,只能在windows下运行。

import random

import subprocess

import time

#定义函数

def draw_board(the_board):

subprocess.call("cls", shell = True)

print(' -------\n' + ' |' + the_board[9] + '|' + the_board[8] + '|' + the_board[7] + '|\n' + ' -------\n' + ' |' + the_board[6] + '|' + the_board[5] + '|' + the_board[4] + '|\n' + ' -------\n' + ' |' + the_board[3] + '|' + the_board[2] + '|' + the_board[1] + '|\n' + ' -------')

def input_player_letter():

letter = ' '

while not (letter == 'X' or letter == 'O'):

print('请选择X或O作棋子:', end = '')

letter = input().upper()

if letter == 'X':

return ['X', 'O']

else:

return ['O', 'X']

def who_first():

if 1 == random.randint(1, 2):

return 'computer'

else:

return 'player'

def is_again():

print('再一次?(Yes or No)')

return input().lower().startswith('y')

def is_space_free(the_board, move):

return the_board[move] == ' '

def choose_random_from_list(the_board, move_from_list):

possible_moves = []

for i in move_from_list:

if is_space_free(the_board, i):

possible_moves.append(i)

if len(possible_moves) != 0:

return random.choice(possible_moves)

else:

return None

def make_move(the_board, the_letter, the_move):

the_board[the_move] = the_letter

def get_board_copy(the_board):

duplicated_board = []

for i in board:

duplicated_board.append(i)

return duplicated_board

def is_board_full(the_board):

for i in range(1, 9):

if is_space_free(the_board, i):

return False

else:

return True

def get_player_move(the_board):

the_move = 0

while the_move not in list(range(1, 9)) or not is_space_free(the_board, the_move):

print('请输入走步:', end = '')

the_move = int(input())

return the_move

def is_winner(the_board, the_letter):

return (the_board[1] == the_letter and the_board[2] == the_letter and the_board[3] == the_letter) or (the_board[4] == the_letter and the_board[5] == the_letter and the_board[6] == the_letter) or (the_board[7] == the_letter and the_board[8] == the_letter and the_board[9] == the_letter) or (the_board[1] == the_letter and the_board[5] == the_letter and the_board[9] == the_letter) or (the_board[2] == the_letter and the_board[5] == the_letter and the_board[8] == the_letter) or (the_board[3] == the_letter and the_board[5] == the_letter and the_board[7] == the_letter) or (the_board[1] == the_letter and the_board[4] == the_letter and the_board[7] == the_letter) or (the_board[2] == the_letter and the_board[5] == the_letter and the_board[8] == the_letter) or (the_board[3] == the_letter and the_board[6] == the_letter and the_board[9] == the_letter)

def get_computer_move(the_board, computer_letter):

global player_letter

global move

if player_letter == 'X':

computer_letter = 'O'

else:

player_letter = 'O'

computer_letter = 'X'

#虚拟棋盘查看是否自己可一步得胜

for i in range(1,9):

copy = get_board_copy(board)

if is_space_free(board, i):

make_move(copy, computer_letter, i)

if is_winner(copy, computer_letter):

return i

#虚拟棋盘查看是否对手可一步得胜

for i in range(1,9):

if is_space_free(board, i):

copy = get_board_copy(board)

make_move(copy, player_letter, i)

if is_winner(copy, player_letter):

return i

move = choose_random_from_list(board, [1, 3, 7, 9])

if move != 0:

return move

if is_space_free(board, 5):

return 5

return choose_random_from_list(board, [2, 4, 6, 8, 7])

print('欢迎玩 井字棋 游戏!')

time.sleep(1)

print('''▆▅▅▅▆▅▅▅▅▅▅▅▂▅▅▅▆▆▅▅▃▂▆▅▅▅▅▅▅▅▅

▆▆▆▃▂▆▆▅▃▄▆▅▂▅▆▇▇▆▆▆▄▂▆▆▆▆▆▆▆▆▅

▆▅▆▅▁▅▂▃▅▆▅▂▆▆▇▆▅▆▇▄▂▆▆▆▆▆▆▆▆▅

▆▅▆▆▅▃▆▅▆▅▂▆▇▆▅▅▆▇▅▂▆▆▆▆▆▆▆▆▅

▆▆▆▆▆▃▁▅▆▆▄▂▇▇▆▅▅▆▇▅▁▆▆▆▆▆▆▆▆▅

▆▅▆▆▃▂▃▁▁▅▆▄▂▇▇▆▅▆▇▇▅▂▆▆▆▅▅▅▅▅▅

▆▅▆▃▁▅▆▃▁▁▅▅▂▆▇▆▆▇▆▆▄▂▆▅▅▅▅▅▆▆▅

▆▅▆▄▅▆▆▆▄▂▂▃▃▆▆▇▇▆▆▆▅▂▆▆▆▆▆▆▆▆▆

▆▅▄▄▄▄▄▄▄▄▃▂▅▄▄▃▄▄▄▃▂▅▄▄▅▅▅▅▅▅

▆▅▂▂▂▂▃▃▃▃▃▂▁▃▂▃▃▃▃▂▂▃▂▃▃▃▃▃▅

▆▅▆▆▆▇▇▇▇▆▆▅▂▁▄▆▆▆▄▅▄▂▆▆▆▆▆▆▆▆▅

▆▅▆▅▆▇▆▆▆▆▆▄▄▄▃▆▂▂▅▄▂▆▅▅▆▅▅▆▆▅

▆▅▅▆▆▇▆▅▆▇▆▄▃▆▂▂▃▅▆▄▂▆▅▅▅▅▅▅▆▅

▆▅▅▆▇▆▅▅▆▇▇▄▃▆▅▂▃▆▅▄▂▆▅▅▅▅▅▆▆▅

▆▅▅▆▇▆▅▆▆▇▆▃▂▆▄▂▂▁▃▆▅▂▆▅▅▆▆▆▆▆▅

▆▅▆▆▇▆▆▇▇▆▆▄▂▄▁▄▅▂▁▂▅▂▆▅▆▆▆▆▆▆▅

▆▅▅▆▆▆▇▆▆▆▆▄▁▃▄▆▆▄▂▁▁▂▆▅▅▆▆▆▆▆▅

▆▅▂▂▂▂▃▂▂▂▂▂▁▃▃▃▃▂▁▁▂▂▂▂▂▂▃▄▅

▆▆▆▆▆▅▅▅▅▅▅▄▁▅▅▅▅▄▅▅▄▁▅▆▅▅▅▅▆▆

▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▃▂▆▆▆▆▅▅▆

▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▆▂▁▅▆▃▃▆▆

▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▂▆▅▁▁▃▂▅▆▆

▆▆▆▆▆▆▆▆▆▆▆▄▃▆▆▆▆▆▆▆▄▃▆▆▄▁▅▇▆▅

▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▆▄▁▁▁▅▆▅

▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▄▂▄▃▁▅▆

▆▆▆▆▆▆▆▆▆▆▆▅▃▆▆▆▆▆▆▆▅▃▅▁▄▆▆▃▁▄

▆▆▆▆▆▆▆▆▆▆▆▅▄▆▆▆▆▆▆▆▄▃▆▅▆▆▆▆▄▃▂''')

time.sleep(2)

subprocess.call("cls", shell = True)

while True:

board = [' '] * 10

player_letter, computer_letter = input_player_letter()

turn = who_first()

print(turn + '先走')

time.sleep(1)

game_is_playing = True

while game_is_playing:

if turn == 'player':

draw_board(board)

move = get_player_move(board)

make_move(board, player_letter, move)

if is_winner(board, player_letter):

draw_board(board)

print('恭喜!你赢了。')

game_is_playinig = False

else:

if is_board_full(board):

draw_board(board)

print('平局!')

break

else:

turn = 'computer'

else:

move = get_computer_move(board, computer_letter)

make_move(board, computer_letter, move)

if is_winner(board, computer_letter):

draw_board(board)

print('电脑胜利,你挂了!')

game_is_playing = False

else:

if is_board_full(board):

draw_board(board)

print('平局!')

break

else:

turn = 'player'

if not is_again():

break

更多关于python游戏的精彩文章请点击查看以下专题:

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