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1200字范文 > Win8 Metro(C#)数字图像处理--2.66FloodFill算法

Win8 Metro(C#)数字图像处理--2.66FloodFill算法

时间:2018-11-26 15:39:59

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Win8 Metro(C#)数字图像处理--2.66FloodFill算法

原文:Win8 Metro(C#)数字图像处理--2.66FloodFill算法

[函数名称]

洪水填充算法函数

WriteableBitmapFloodfillProcess(WriteableBitmapsrc,Pointlocation,ColorfillColor,intthreshold)

2,以这个点为起点,将它压入栈中,假设我们要填充的颜色为A,则将该点颜色设置为A,然后判断它的四邻域像素,这里我们设置一个颜色阈值T,假设当前像素灰度值为P(x,y),四邻域像素为M(n),n=1,2,3,4,那么判断当前像素与四邻域像素的灰度差值D=|P-M|,如果D小于T,那么我们将该像素M作为下一个种子点,压入栈中,否则继续判断。如图中黑色像素的四邻域内有一灰色点,与其差值小于T,则把它作为新的种子点压入栈中,继续判断。

3,当栈为空时,种子填充结束,否则重做步骤2。

[函数代码]

/// <summary>/// Flood fill./// </summary>/// <param name="src">The source image.</param>/// <param name="location">The start point to be filled.</param>/// <param name="fillColor">The color to be filled.</param>/// <param name="threshold">One parameter to control fill effect, from 0 to 255.</param>/// <returns></returns>public static WriteableBitmap FloodfillProcess(WriteableBitmap src,Point location, Color fillColor, int threshold)洪水填充算法{if (src != null){int w = src.PixelWidth;int h = src.PixelHeight;Stack<Point> fillPoints = new Stack<Point>(w * h);int[,] mask = new int[w, h];WriteableBitmap fillImage = new WriteableBitmap(w, h);byte[] temp = src.PixelBuffer.ToArray();byte[] tempMask = (byte[])temp.Clone();Color backColor = Color.FromArgb(0,tempMask[(int)location.X * 4 + 2 + (int)location.Y * w * 4], tempMask[(int)location.X * 4 + 1 + (int)location.Y * w * 4], tempMask[(int)location.X * 4 + (int)location.Y * w * 4]);int gray = (int)((backColor.R + backColor.G + backColor.B) / 3);if (location.X < 0 || location.X >= w || location.Y < 0 || location.Y >= h) return null;fillPoints.Push(new Point(location.X, location.Y));while (fillPoints.Count > 0){Point p = fillPoints.Pop();mask[(int)p.X, (int)p.Y] = 1;tempMask[4 * (int)p.X + (int)p.Y * w*4] = (byte)fillColor.B;tempMask[4 * (int)p.X + 1 + (int)p.Y * w*4] = (byte)fillColor.G;tempMask[4 * (int)p.X + 2 +(int) p.Y * w*4] = (byte)fillColor.R;if (p.X > 0 && (Math.Abs(gray - (int)((tempMask[4 * ((int)p.X - 1) + (int)p.Y * w * 4] + tempMask[4 * ((int)p.X - 1) + 1 + (int)p.Y * w * 4] + tempMask[4 * ((int)p.X - 1) + 2 + (int)p.Y * w * 4]) / 3)) < threshold) && (mask[(int)p.X - 1, (int)p.Y] != 1)){tempMask[4 * ((int)p.X - 1) + (int)p.Y * w*4] = (byte)fillColor.B;tempMask[4 * ((int)p.X - 1) + 1 + (int)p.Y * w*4] = (byte)fillColor.G;tempMask[4 * ((int)p.X - 1) + 2 + (int)p.Y * w*4] = (byte)fillColor.R;fillPoints.Push(new Point(p.X - 1, p.Y));mask[(int)p.X - 1, (int)p.Y] = 1;}if (p.X < w - 1 && (Math.Abs(gray - (int)((tempMask[4 * ((int)p.X + 1) + (int)p.Y * w * 4] + tempMask[4 * ((int)p.X + 1) + 1 + (int)p.Y * w * 4] + tempMask[4 * ((int)p.X + 1) + 2 + (int)p.Y * w * 4]) / 3)) < threshold) && (mask[(int)p.X + 1, (int)p.Y] != 1)){tempMask[4 * ((int)p.X + 1) + (int)p.Y * w * 4] = (byte)fillColor.B;tempMask[4 * ((int)p.X + 1) + 1 + (int)p.Y * w * 4] = (byte)fillColor.G;tempMask[4 * ((int)p.X + 1) + 2 + (int)p.Y * w * 4] = (byte)fillColor.R;fillPoints.Push(new Point(p.X + 1, p.Y));mask[(int)p.X + 1, (int)p.Y] = 1;}if (p.Y > 0 && (Math.Abs(gray - (int)((tempMask[4 * (int)p.X + ((int)p.Y - 1) * w * 4] + tempMask[4 * (int)p.X + 1 + ((int)p.Y - 1) * w * 4] + tempMask[4 * (int)p.X + 2 + ((int)p.Y - 1) * w * 4]) / 3)) < threshold) && (mask[(int)p.X, (int)p.Y - 1] != 1)){tempMask[4 * (int)p.X + ((int)p.Y - 1) * w * 4] = (byte)fillColor.B;tempMask[4 * (int)p.X + 1 + ((int)p.Y - 1) * w * 4] = (byte)fillColor.G;tempMask[4 * (int)p.X + 2 + ((int)p.Y - 1) * w * 4] = (byte)fillColor.R;fillPoints.Push(new Point(p.X, p.Y - 1));mask[(int)p.X, (int)p.Y - 1] = 1;}if (p.Y < h - 1 && (Math.Abs(gray - (int)((tempMask[4 * (int)p.X + ((int)p.Y + 1) * w * 4] + tempMask[4 * (int)p.X + 1 + ((int)p.Y + 1) * w * 4] + tempMask[4 * (int)p.X + 2 + ((int)p.Y + 1) * w * 4]) / 3)) < threshold) && (mask[(int)p.X, (int)p.Y + 1] != 1)){tempMask[4 * (int)p.X + ((int)p.Y + 1) * w * 4] = (byte)fillColor.B;tempMask[4 * (int)p.X + 1 + ((int)p.Y + 1) * w * 4] = (byte)fillColor.G;tempMask[4 * (int)p.X + 2 + ((int)p.Y + 1) * w * 4] = (byte)fillColor.R;fillPoints.Push(new Point(p.X, p.Y + 1));mask[(int)p.X, (int)p.Y + 1] = 1;}}fillPoints.Clear();temp = (byte[])tempMask.Clone();Stream sTemp = fillImage.PixelBuffer.AsStream();sTemp.Seek(0, SeekOrigin.Begin);sTemp.Write(temp, 0, w * 4 * h);return fillImage;}else{return null;}}

最后,分享一个专业的图像处理网站(微像素),里面有很多源代码下载:/portal.php

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