目录
一、制作灵感
二、整体思路
三、具体步骤
1、 制作游戏菜单
1、打印菜单
2、进行选择
2、 创建并初始化棋盘
1、创建棋盘
2、初始化棋盘
3、打印棋盘
4、下棋过程
玩家下棋
电脑下棋
5、判断
判断是否满盘
判断输赢
6、打印下棋结果
四、完整的代码
1、头文件
2、游戏逻辑
3、具体逻辑
五、结束啦
一、制作灵感
学完二维数组的我,拖着疲惫的身躯回到家里,弟弟热情地邀请我一起玩三子棋。下着下着烦了起来,心想如果能写一个三子棋游戏,我不就解放了。满怀激动打开了电脑……
二、整体思路
创建一个二维数组—>初始化数组—>打印棋盘—>【玩家下棋—>打印棋盘—>判断输赢与是否进行下一步—>电脑下棋—>判断输赢与是否进行下一步】—>打印下棋结果。【】处为循环,当判断结果不满足条件是跳出循环。
三、具体步骤
制作游戏菜单
1、打印菜单
void menu(){printf("********************************\n");printf("*******1、play ********\n");printf("*******0、exit ********\n");printf("********************************\n");}
2、进行选择
void choose(){int input = 0;do{menu();printf("请选择:>");scanf("%d", &input);switch (input){case 1:printf("游戏开始\n");game();break;case 0:printf("退出游戏\n");break;default:printf("输入错误,请重新输入!!!\n");break;}} while (input);}
创建并初始化棋盘
1、创建棋盘
在头文件中定义
#define ROW 3#define COL 3
char board[ROW][COL] = { 0 };
此处不直接使用board[3][3],而是使用上述方式。原因:将来将代码升级为四子棋、五子棋……时更方便。
2、初始化棋盘
void start_board(char board[ROW][COL], int row, int col)//初始化棋盘{int i = 0;int j = 0;for (i = 0; i < ROW; i++){for (j = 0; j < COL; j++){board[i][j] = ' ';}}}
打印棋盘
void Display_board(char board[ROW][COL], int row, int col)//打印棋盘{int i = 0;int j = 0;for (i = 0; i < ROW; i++){for (j = 0; j < COL; j++){printf(" %c ", board[i][j]);if (j < COL - 1){printf("|");}}printf("\n");for (j = 0; j < COL; j++){printf("---");if (j < COL - 1){printf("|");}}printf("\n");}}
此处不打印为“---|---|---|”,与创建棋盘同理。
下棋过程
以下为下棋的整体过程
while (1){//玩家下棋,玩家为’*‘player_move(board, ROW, COL);Display_board(board, ROW, COL);//判断ret = is_win(board, ROW, COL);if (ret != 'C'){break;}//电脑下,’#‘computer_move(board, ROW, COL);Display_board(board, ROW, COL);//判断ret = is_win(board, ROW, COL);if (ret != 'C'){break;}}
玩家下棋
玩家下棋三种情况:
void player_move(char board[ROW][COL], int row, int col)//玩家下棋{int x = 0;int y = 0;printf("玩家请下棋:>");while (1){scanf("%d %d", &x, &y);if (x > 0 && x <= row && y > 0 && y <= col){if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = '*';break;}else{printf("坐标被占用。\n");printf("请重新输入:>");}}else{printf("坐标非法!!!\n");printf("请重新输入:>");}}}
电脑下棋
void computer_move(char board[ROW][COL], int row, int col)//电脑下棋{int x = 0;int y = 0;printf("\n");printf("电脑下棋:>\n");srand((unsigned) time(NULL));while (1){x = rand() % ROW;//控制x在0~ROWy = rand() % COL;//控制y在0~COLif (board[x][y] == ' '){board[x][y] = '#';break;}}}
判断
判断是否满盘
int is_full(char board[ROW][COL], int row, int col)//判断是否满盘,0为空,1为满盘{int i = 0;int j = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (board[i][j] == ' '){return 0;}}}return 1;}
判断输赢
返回的是board[][],而不是具体的'*'或'#',可以精简代码。
char is_win(char board[ROW][COL], int row, int col)//判断输赢{int i = 0;for (i = 0; i < row; i++)//三行{if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' '){return board[i][1];}}for (i = 0; i < col; i++)//三列{if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' '){return board[1][i];}}if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')//正对角线{return board[1][1];}if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//反对角线{return board[1][1];}if (is_full(board, ROW, COL)){return 'B';}else {return 'C';}}
打印下棋结果
ret = is_win(board, ROW, COL);if (ret == '*'){printf("玩家获胜!!!\n");}else if (ret == '#'){printf("电脑获胜!!!\n");}else if (ret == 'B'){printf("平局!!!\n");}
四、完整的代码
我的代码存放在三个文件中
头文件
#define _CRT_SECURE_NO_WARNINGS#include <stdio.h>#include <time.h>#include <stdlib.h>#define ROW 3#define COL 3void test();void game();void start_board(char board[ROW][COL], int row, int col);//初始化棋盘void Display_board(char board[ROW][COL], int row, int col);//打印棋盘void player_move(char board[ROW][COL], int row, int col);//玩家下棋int is_full(char board[ROW][COL], int row, int col);//棋盘是否占满char is_win(char board[ROW][COL], int row, int col);//判断输赢//玩家赢 ’*‘//电脑赢’#‘//平局’B‘//继续’C‘void menu();void choose();
游戏逻辑
#include "game.h"void game(){char board[ROW][COL] = { 0 };//初始化棋盘start_board(board, ROW, COL);//打印棋盘Display_board(board, ROW, COL);char ret = is_win(board, ROW, COL);while (1){//玩家下棋,玩家为’*‘player_move(board, ROW, COL);Display_board(board, ROW, COL);//判断ret = is_win(board, ROW, COL);if (ret != 'C'){break;}//电脑下,’#‘computer_move(board, ROW, COL);Display_board(board, ROW, COL);//判断ret = is_win(board, ROW, COL);if (ret != 'C'){break;}}if (ret == '*'){printf("玩家获胜!!!\n");}else if (ret == '#'){printf("电脑获胜!!!\n");}else if (ret == 'B'){printf("平局!!!\n");}}void test(){choose();}int main(){test();return 0;
具体逻辑
#include "game.h"void menu(){printf("********************************\n");printf("*******1、play ********\n");printf("*******0、exit ********\n");printf("********************************\n");}void start_board(char board[ROW][COL], int row, int col)//初始化棋盘{int i = 0;int j = 0;for (i = 0; i < ROW; i++){for (j = 0; j < COL; j++){board[i][j] = ' ';}}}void Display_board(char board[ROW][COL], int row, int col)//打印棋盘{int i = 0;int j = 0;for (i = 0; i < ROW; i++){for (j = 0; j < COL; j++){printf(" %c ", board[i][j]);if (j < COL - 1){printf("|");}}printf("\n");for (j = 0; j < COL; j++){printf("---");if (j < COL - 1){printf("|");}}printf("\n");}}void player_move(char board[ROW][COL], int row, int col)//玩家下棋{int x = 0;int y = 0;printf("玩家请下棋:>");while (1){scanf("%d %d", &x, &y);if (x > 0 && x <= row && y > 0 && y <= col){if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = '*';break;}else{printf("坐标被占用。\n");printf("请重新输入:>");}}else{printf("坐标非法!!!\n");printf("请重新输入:>");}}}void computer_move(char board[ROW][COL], int row, int col)//电脑下棋{int x = 0;int y = 0;printf("\n");printf("电脑下棋:>\n");srand((unsigned) time(NULL));while (1){x = rand() % ROW;y = rand() % COL;if (board[x][y] == ' '){board[x][y] = '#';break;}}}int is_full(char board[ROW][COL], int row, int col)//判断是否满盘,0为空,1为满盘{int i = 0;int j = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (board[i][j] == ' '){return 0;}}}return 1;}char is_win(char board[ROW][COL], int row, int col)//判断输赢{int i = 0;for (i = 0; i < row; i++)//三行{if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' '){return board[i][1];}}for (i = 0; i < col; i++)//三列{if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' '){return board[1][i];}}if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')//正对角线{return board[1][1];}if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//反对角线{return board[1][1];}if (is_full(board, ROW, COL)){return 'B';}else {return 'C';}}void choose(){int input = 0;do{menu();printf("请选择:>");scanf("%d", &input);switch (input){case 1:printf("游戏开始\n");game();break;case 0:printf("退出游戏\n");break;default:printf("输入错误,请重新输入!!!\n");break;}} while (input);}
五、结束啦
从今以后我再也不用强行上岗三子棋啦!!!哦吼,耶嘿!!!
感谢大家的观看,拜拜!!!