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1200字范文 > android游戏开发 深度解析利用位图绘制rpg地图

android游戏开发 深度解析利用位图绘制rpg地图

时间:2021-03-29 08:19:56

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android游戏开发 深度解析利用位图绘制rpg地图

先贴代码

着我们采用surfaceview写

package com.mz.demo;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Paint;import android.view.SurfaceHolder;import android.view.SurfaceHolder.Callback;import android.view.SurfaceView;public class MySurfaceView extends SurfaceView implements Callback {private Paint paint;private Canvas canvas;private Bitmap map;private SurfaceHolder sfh;private int[][] test_map0 = {{ 1, 1, 1, 1, 1, 1, 4, 1, 1, 4, 4, 1 },{ 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 1, 1 },{ 1, 4, 4, 4, 4, 1, 4, 4, 4, 4, 1, 1 },{ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 },{ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 },{ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1 },{ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1 },{ 1, 4, 4, 4, 4, 4, 1, 1, 4, 3, 1, 4 },{ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1 },{ 1, 4, 4, 4, 1, 4, 1, 4, 4, 4, 4, 1 },{ 1, 4, 4, 1, 4, 4, 4, 4, 1, 4, 4, 1 },{ 1, 1, 1, 1, 1, 4, 4, 4, 4, 1, 4, 4 },{ 1, 1, 1, 1, 1, 4, 4, 4, 4, 1, 4, 4 }};private int mapx = 0;// map地图的唯一坐标private int mapy = 0;private int titleW;// 每一个方块的宽度和高度private int titleH;private int n=0;// 每一行的方块数量public MySurfaceView(Context context) {super(context);sfh = this.getHolder();sfh.addCallback(this);paint = new Paint();paint.setAntiAlias(true);// 图片资源初始化map = BitmapFactory.decodeResource(getResources(), R.drawable.map);titleW = 32;titleH = 32;n = map.getWidth() / titleW;}public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {// TODO Auto-generated method stub}public void surfaceCreated(SurfaceHolder holder) {// TODO Auto-generated method stubmyDraw();}private void myDraw() {// TODO Auto-generated method stubcanvas=sfh.lockCanvas();//实例化//中间代码绘图过程//i控制行输出,j控制列输出for(int i=0;i<test_map0.length;i++){for(int j=0;j<test_map0[i].length;j++){canvas.save();//绘制一个矩形可视区域canvas.clipRect(j*titleW+mapx, i*titleH+mapy, (j+1)*titleW+mapx, (i+1)*titleH+mapy);//在每个矩形区域内,将原地图的指定的模块绘制在矩形区域内canvas.drawBitmap(map, j*titleW+mapx-((test_map0[i][j]-1)%n)*titleW, i*titleH+mapy-((test_map0[i][j]-1)/n)*titleH, paint);canvas.restore();}}sfh.unlockCanvasAndPost(canvas);//解锁画布}public void surfaceDestroyed(SurfaceHolder holder) {// TODO Auto-generated method stub}}

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