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python小游戏——跑酷小恐龙代码开源

时间:2023-01-21 03:03:19

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python小游戏——跑酷小恐龙代码开源

♥️作者:小刘在这里

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目录

一.效果呈现

二.主代码

三.cfg

四.README

一.效果呈现

二.主代码

'''Function:Author:Charles'''import cfgimport sysimport randomimport pygamefrom modules import *'''main'''def main(highest_score):# 游戏初始化pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('小恐龙闯关游戏')# 导入所有声音文件sounds = {}for key, value in cfg.AUDIO_PATHS.items():sounds[key] = pygame.mixer.Sound(value)# 游戏开始界面GameStartInterface(screen, sounds, cfg)# 定义一些游戏中必要的元素和变量score = 0score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)highest_score = highest_scorehighest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)dino = Dinosaur(cfg.IMAGE_PATHS['dino'])ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))cloud_sprites_group = pygame.sprite.Group()cactus_sprites_group = pygame.sprite.Group()ptera_sprites_group = pygame.sprite.Group()add_obstacle_timer = 0score_timer = 0# 游戏主循环clock = pygame.time.Clock()while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE or event.key == pygame.K_UP:dino.jump(sounds)elif event.key == pygame.K_DOWN:dino.duck()elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:dino.unduck()screen.fill(cfg.BACKGROUND_COLOR)# --随机添加云if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))# --随机添加仙人掌/飞龙add_obstacle_timer += 1if add_obstacle_timer > random.randrange(50, 150):add_obstacle_timer = 0random_value = random.randrange(0, 10)if random_value >= 5 and random_value <= 7:cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))else:position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))# --更新游戏元素dino.update()ground.update()cloud_sprites_group.update()cactus_sprites_group.update()ptera_sprites_group.update()score_timer += 1if score_timer > (cfg.FPS//12):score_timer = 0score += 1score = min(score, 99999)if score > highest_score:highest_score = scoreif score % 100 == 0:sounds['point'].play()if score % 1000 == 0:ground.speed -= 1for item in cloud_sprites_group:item.speed -= 1for item in cactus_sprites_group:item.speed -= 1for item in ptera_sprites_group:item.speed -= 1# --碰撞检测for item in cactus_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)for item in ptera_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)# --将游戏元素画到屏幕上dino.draw(screen)ground.draw(screen)cloud_sprites_group.draw(screen)cactus_sprites_group.draw(screen)ptera_sprites_group.draw(screen)score_board.set(score)highest_score_board.set(highest_score)score_board.draw(screen)highest_score_board.draw(screen)# --更新屏幕pygame.display.update()clock.tick(cfg.FPS)# --游戏是否结束if dino.is_dead:break# 游戏结束界面return GameEndInterface(screen, cfg), highest_score'''run'''if __name__ == '__main__':highest_score = 0while True:flag, highest_score = main(highest_score)if not flag: break

三.cfg

'''配置文件'''

import os

'''屏幕大小'''

SCREENSIZE = (600, 150)

'''FPS'''

FPS = 60

'''音频素材路径'''

AUDIO_PATHS = {

'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),

'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),

'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')

}

'''图片素材路径'''

IMAGE_PATHS = {

'cacti': [

os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),

os.path.join(os.getcwd(), 'resources/images/cacti-small.png')

],

'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),

'dino': [

os.path.join(os.getcwd(), 'resources/images/dino.png'),

os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')

],

'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),

'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),

'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),

'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),

'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')

}

'''背景颜色'''

BACKGROUND_COLOR = (235, 235, 235)

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

四.README

# Introduction

https://mp./s/PnvcSBe0Va3GVIodGIjYRg

# Environment

```

OS: Windows10

Python: Python3.5+(have installed necessary dependencies)

```

# Usage

```

Step1:

pip install -r requirements.txt

Step2:

run "python Game7.py"

```

# Game Display

![giphy](demonstration/running.gif)

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