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android波纹动画 Android实现水波纹特效

时间:2023-01-05 16:00:51

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android波纹动画 Android实现水波纹特效

最近需要做个类似于水波纹动画的效果,思考了一下不需要UI切个动态图,Android原生的技术利用动画或者自定义控件都可以实现,下面上个图类似于这样的效果

下面请看第一种动画实现,这种方式较为简单些,就是利用3个ImageView不断地做缩放和渐变的动画。

布局文件定义一下

android:id="@+id/rl"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:gravity="center"

android:layout_marginBottom="160dp">

android:id="@+id/iv_wave"

android:layout_width="150dp"

android:layout_height="150dp"

android:layout_centerHorizontal="true"

android:background="@drawable/shape_circle" />

android:id="@+id/iv_wave_1"

android:layout_width="150dp"

android:layout_height="150dp"

android:layout_centerHorizontal="true"

android:background="@drawable/shape_circle" />

android:id="@+id/iv_wave_2"

android:layout_width="150dp"

android:layout_height="150dp"

android:layout_centerHorizontal="true"

android:background="@drawable/shape_circle" />

接下来中间的ImageView保持不变,通过操作另外两个ImageView达到效果

private void setAnim1() {

AnimationSet as = new AnimationSet(true);

//缩放动画,以中心从原始放大到1.4倍

ScaleAnimation scaleAnimation = new ScaleAnimation(1.0f, 1.4f, 1.0f, 1.4f,

ScaleAnimation.RELATIVE_TO_SELF, 0.5f,

ScaleAnimation.RELATIVE_TO_SELF, 0.5f);

//渐变动画

AlphaAnimation alphaAnimation = new AlphaAnimation(1.0f, 0.5f);

scaleAnimation.setDuration(800);

scaleAnimation.setRepeatCount(Animation.INFINITE);

alphaAnimation.setRepeatCount(Animation.INFINITE);

as.setDuration(800);

as.addAnimation(scaleAnimation);

as.addAnimation(alphaAnimation);

iv1.startAnimation(as);

}

private void setAnim2() {

AnimationSet as = new AnimationSet(true);

//缩放动画,以中心从1.4倍放大到1.8倍

ScaleAnimation scaleAnimation = new ScaleAnimation(1.4f, 1.8f, 1.4f, 1.8f,

ScaleAnimation.RELATIVE_TO_SELF, 0.5f,

ScaleAnimation.RELATIVE_TO_SELF, 0.5f);

//渐变动画

AlphaAnimation alphaAnimation = new AlphaAnimation(0.5f, 0.1f);

scaleAnimation.setDuration(800);

scaleAnimation.setRepeatCount(Animation.INFINITE);

alphaAnimation.setRepeatCount(Animation.INFINITE);

as.setDuration(800);

as.addAnimation(scaleAnimation);

as.addAnimation(alphaAnimation);

iv2.startAnimation(as);

}

接下来就是第二种自定义动画实现

首先定义style文件自定义属性--在values下创建attrs.xml文件

接下来创建SpreadView继承view,初始化构造方法

public SpreadView(Context context) {

this(context,null,0);

}

public SpreadView(Context context, @Nullable AttributeSet attrs) {

this(context, attrs,0);

}

public SpreadView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.SpreadView, defStyleAttr, 0);

radius = a.getInt(R.styleable.SpreadView_spread_radius, radius);

maxRadius = a.getInt(R.styleable.SpreadView_spread_max_radius, maxRadius);

int centerColor = a.getColor(R.styleable.SpreadView_spread_center_color, ContextCompat.getColor(context, R.color.colorAccent));

int spreadColor = a.getColor(R.styleable.SpreadView_spread_spread_color, ContextCompat.getColor(context, R.color.colorAccent));

distance = a.getInt(R.styleable.SpreadView_spread_distance, distance);

a.recycle();

centerPaint = new Paint();

centerPaint.setColor(centerColor);

centerPaint.setAntiAlias(true);

//最开始不透明且扩散距离为0

alphas.add(255);

spreadRadius.add(0);

spreadPaint = new Paint();

spreadPaint.setAntiAlias(true);

spreadPaint.setAlpha(255);

spreadPaint.setColor(spreadColor);

}

自定义View的绘制:

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

for (int i = 0; i < spreadRadius.size(); i++) {

int alpha = alphas.get(i);

spreadPaint.setAlpha(alpha);

int width = spreadRadius.get(i);

//绘制扩散的圆

canvas.drawCircle(centerX, centerY, radius + width, spreadPaint);

//每次扩散圆半径递增,圆透明度递减

if (alpha > 0 && width < 300) {

alpha = alpha - distance > 0 ? alpha - distance : 1;

alphas.set(i, alpha);

spreadRadius.set(i, width + distance);

}

}

//当最外层扩散圆半径达到最大半径时添加新扩散圆

if (spreadRadius.get(spreadRadius.size() - 1) > maxRadius) {

spreadRadius.add(0);

alphas.add(255);

}

//超过8个扩散圆,删除最先绘制的圆,即最外层的圆

if (spreadRadius.size() >= 8) {

alphas.remove(0);

spreadRadius.remove(0);

}

//中间的圆

canvas.drawCircle(centerX, centerY, radius, centerPaint);

//延迟更新,达到扩散视觉差效果

postInvalidateDelayed(delayMilliseconds);

}

最后在activity的布局文件中引用自定义属性:

android:layout_width="match_parent"

android:layout_height="wrap_content"

app:spread_center_color="@color/colorAccent"

app:spread_delay_milliseconds="35"

app:spread_distance="5"

app:spread_max_radius="90"

app:spread_radius="150"

app:spread_spread_color="@color/colorAccent" />

以上两种方法就实现了水波纹的效果,下载完整的demo请点击链接,希望对大家有所帮助。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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