你需要一些数学知识。好的,这里是如何做到这一点的代码,这不是最好的代码,但我想让它自解释。我用罗德里格斯公式在三维旋转来实现这一点,azéu new和el_new是您的新视角。改变θ的值以获得不同的视角,我在下面的代码中使用了45度:import numpy as np
import math
def rotation_matrix(axis, theta):
"""
Return the rotation matrix associated with counterclockwise rotation about
the given axis by theta radians.
"""
axis = np.asarray(axis)
theta = np.asarray(theta)
axis = axis/math.sqrt(np.dot(axis, axis))
a = math.cos(theta/2.0)
b, c, d = -axis*math.sin(theta/2.0)
aa, bb, cc, dd = a*a, b*b, c*c, d*d
bc, ad, ac, ab, bd, cd = b*c, a*d, a*c, a*b, b*d, c*d
return np.array([[aa+bb-cc-dd, 2*(bc+ad), 2*(bd-ac)],
[2*(bc-ad), aa+cc-bb-dd, 2*(cd+ab)],
[2*(bd+ac), 2*(cd-ab), aa+dd-bb-cc]])
az = 90
el = -75
x = np.cos(np.deg2rad(el))*np.cos(np.deg2rad(az))
y = np.cos(np.deg2rad(el))*np.sin(np.deg2rad(az))
z = np.sin(np.deg2rad(el))
# So your viewing vector in x,y coordinates on unit sphere
v = [x,y,z]
# Since you want to rotate about the y axis from this viewing angle, we just increase the
# elevation angle by 90 degrees to obtain our axis of rotation
az2 = az
el2 = el+90
x = np.cos(np.deg2rad(el2))*np.cos(np.deg2rad(az2))
y = np.cos(np.deg2rad(el2))*np.sin(np.deg2rad(az2))
z = np.sin(np.deg2rad(el2))
axis = [x,y,z]
# Now to rotate about the y axis from this viewing angle we use the rodrigues formula
# We compute our new viewing vector, lets say we rotate by 45 degrees
theta = 45
newv = np.dot(rotation_matrix(axis,np.deg2rad(theta)), v)
#Get azimuth and elevation for new viewing vector
az_new = np.rad2deg(np.arctan(newv[1]/newv[0]))
el_new = np.rad2deg(np.arcsin(newv[2]))